Re: Shellgame Breach Activity and Additional Breach Scenes
Updated this module with three new scenes, rounding it out to a solid ten scenes. The update includes Nova Cotris, named for a city in a game nobody remembers; Outpost Cain, named for a person in a book everyone has heard of; and Storm King Bunker, named for a symphony that very, very few here will know about.
Seeing how the brain may spawn in any number of unfortunate areas due to the randomized spawning of the player's brainbot, I thought it to be a good idea to move the brain via craft due to his poor personal jetpacking skills. To my dismay, upon entering the dropship, the brain decided that his life was not worth living and, instead, that suicide was a more suitable choice. This is just a small problem with this modification, and I felt the need to report my unfortunate experience for possible consideration and repair.
The spawning of the player's brainbot is not randomized, at least, not anymore than is done in a usual Bunker Breach scenario. I can, however, take a look at the scene again and see if it requires adjusting, but that will require you to give me the name of the scene that is causing you trouble.
These show up in campaign mode. Any way to fix that?
Fixed as of this release. Metagame compatibility is now, by default, disengaged.
Anyway, why don't you try to learn more lua and try to create a mission/game mode entirely by yourself? It's pleasing to see modders coming to this section instead of mod releases.
Now that I have created 5x the number of vanilla Bunker Breach scenes -if one chooses to include my modified version in the count- I am pleased to say that my next scene will include an all new activity. Guarantees as to the quality of said activity will, sadly, not be forthcoming.