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Bunker Breach + http://forums.datarealms.com/viewtopic.php?f=24&t=32135 |
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Author: | terminator44 [ Sun Aug 31, 2014 5:12 am ] |
Post subject: | Re: Bunker Breach + |
While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies. |
Author: | Abdul Alhazred [ Mon Sep 01, 2014 7:38 am ] |
Post subject: | Re: Bunker Breach + |
terminator44 wrote: While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies. Oops! That is actually a bug in the native BB activity. Find this code (somewhere near line 245): Code: Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1) if Brain then self:SetPlayerBrain(Brain, player) self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player)) end And replace with this: Code: Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1) if Brain then self:SetPlayerBrain(Brain, player) self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player)) else self:SetPlayerBrain(nil, player) end |
Author: | burningsky25 [ Mon Sep 01, 2014 5:42 pm ] |
Post subject: | Re: Bunker Breach + |
Haha, FINALLY!! Really annoying restarting your game everytime you lose. I will have to ask though, where is that code located? I looked under base.rte/activites and there was nothing there that would've been Bunker Breach, and even under base.rte/activites.ini there's no activity that's added with the presetname as Bunker Breach. Thanks for the help! |
Author: | Abdul Alhazred [ Tue Sep 02, 2014 7:49 am ] |
Post subject: | Re: Bunker Breach + |
It is in Missions.rte/Activities for some reason I don't remember. |
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