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Bunker Breach +
http://forums.datarealms.com/viewtopic.php?f=24&t=32135
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Author:  terminator44 [ Sun Aug 31, 2014 5:12 am ]
Post subject:  Re: Bunker Breach +

While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies.

Author:  Abdul Alhazred [ Mon Sep 01, 2014 7:38 am ]
Post subject:  Re: Bunker Breach +

terminator44 wrote:
While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies.

Oops! That is actually a bug in the native BB activity.

Find this code (somewhere near line 245):
Code:
                  Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1)
                  if Brain then
                     self:SetPlayerBrain(Brain, player)
                     self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player))
                  end

And replace with this:
Code:
                  Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1)
                  if Brain then
                     self:SetPlayerBrain(Brain, player)
                     self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player))
                  else
                     self:SetPlayerBrain(nil, player)
                  end

Author:  burningsky25 [ Mon Sep 01, 2014 5:42 pm ]
Post subject:  Re: Bunker Breach +

Haha, FINALLY!! Really annoying restarting your game everytime you lose. I will have to ask though, where is that code located? I looked under base.rte/activites and there was nothing there that would've been Bunker Breach, and even under base.rte/activites.ini there's no activity that's added with the presetname as Bunker Breach. Thanks for the help!

Author:  Abdul Alhazred [ Tue Sep 02, 2014 7:49 am ]
Post subject:  Re: Bunker Breach +

It is in Missions.rte/Activities for some reason I don't remember.

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