View unanswered posts | View active topics It is currently Tue Jun 27, 2017 9:41 pm



Reply to topic  [ 308 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next
 Void Wanderers ( Updated - V131 ) 
Author Message
User avatar

Joined: Fri Jun 10, 2011 4:37 am
Posts: 201
Location: Oregon, USA
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
The shipyard doesn't show any icons when I go to it. And I'd really like to have a decent friggin ship. And I got five of my storage spaces blown away. No way to replace those :/

EDIT: I got it figured out... Jeez I feel like an idiot.


Sun Nov 23, 2014 6:10 am
Profile

Joined: Thu Oct 31, 2013 7:02 pm
Posts: 25
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


Wed Dec 03, 2014 4:23 am
Profile
User avatar

Joined: Mon Mar 25, 2013 11:46 am
Posts: 87
Location: Taking a trip around Uranus
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
Pigbear wrote:
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


I can make one for you. Or you can just look at the faction files VW comes with


Wed Dec 03, 2014 4:26 am
Profile

Joined: Thu Oct 31, 2013 7:02 pm
Posts: 25
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
Mr_Rainbow wrote:
Pigbear wrote:
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.


I can make one for you. Or you can just look at the faction files VW comes with


I tried looking at those ones and I was still bewildered on what exactly I needed to do, It probably doesn't help that i've never made anything for CC before.


Wed Dec 03, 2014 4:54 am
Profile

Joined: Thu Oct 31, 2013 7:02 pm
Posts: 25
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
the lua files just bewilder me and I cannot figure out for the life of me what the to do.


Wed Dec 03, 2014 7:19 am
Profile
User avatar

Joined: Mon Mar 25, 2013 11:46 am
Posts: 87
Location: Taking a trip around Uranus
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
Pigbear wrote:
the lua files just bewilder me and I cannot figure out for the life of me what the to do.


I didn't either. I just learned from looking through the files. It's not as hard as you think.


Wed Dec 03, 2014 11:48 pm
Profile

Joined: Thu Oct 31, 2013 7:02 pm
Posts: 25
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
I think it might actually be a better idea to make zombots things that only come from crates, where can I add more items to crates?


Thu Dec 04, 2014 5:08 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1608
Location: UK
Reply with quote
Post Re: Void Wanderers ( Updated - V128 )
Via the Artifact Extensions system, but I have no idea how that works.

As a sidenote for weegee, The Brotherhood of Nod currently has full Void Wanderers support - or should. I think I just need to change the foldername.


Sat Dec 13, 2014 3:47 pm
Profile YIM
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 959
Reply with quote
Post Re: Void Wanderers ( Updated - V129 )
Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam.


Sun Dec 21, 2014 11:11 pm
Profile
User avatar

Joined: Mon Mar 25, 2013 11:46 am
Posts: 87
Location: Taking a trip around Uranus
Reply with quote
Post Re: Void Wanderers ( Updated - V129 )
weegee wrote:
Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam.


Can you also add support for General? I'm keeping it running on the workshop and it already as a loadout/factionfile.

Thanks!


Mon Dec 22, 2014 1:04 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 959
Reply with quote
Post Re: Void Wanderers ( Updated - V131 )
Updated. Added General Industries support. UI improvements. Fixes in mining mission.


Sat Jan 24, 2015 1:02 pm
Profile
User avatar

Joined: Wed Aug 05, 2009 7:05 pm
Posts: 27
Reply with quote
Post Re: Void Wanderers ( Updated - V131 )
Hey i've been playing this mod and im all like :shock:
But i've been trying to change of ship or upgrade the cloning vats of the first ship (and only one i know) for a while and every time i visit the shipyards there are no ships nor anything to buy, and i cant improve the cloning vats or life support systems (capacity is 4 always).
I found that to upgrade the items vault thing i need to upgrade my brain, works the same way with the said above systems, or i need to change the ship, and if so, how?

Epic mod man! keep the awesomeness up!

EDIT: pain bringer you are not alone, I feel like an idiot now too. Just found the menu.


Thu Mar 05, 2015 11:36 pm
Profile

Joined: Sat Apr 04, 2015 3:55 pm
Posts: 3
Reply with quote
Post Re: Void Wanderers ( Updated - V131 )
Right - Registered just to post here: is this still being maintained?

I loved this mod (It pretty much made CC for me) but 31 has broke the hell out of the save menu somehow. I come from the stream-bunch and we're feeling kinda in the dark about whats going on.


Sat Apr 04, 2015 11:56 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 959
Reply with quote
Post Re: Void Wanderers ( Updated - V131 )
Not really maintained but bugs get fixed. Saves are already fixed btw.


Sun Apr 05, 2015 5:32 pm
Profile

Joined: Sat Apr 04, 2015 3:55 pm
Posts: 3
Reply with quote
Post Re: Void Wanderers ( Updated - V131 )
Oh? Where's the fix? The steam-workshop version still is broken - opening the save menu from the ship starts the bug.

Edit: Yep. Just updated from the version here and it's fixed. I'll tell the steam bunch to shift over.


Sun Apr 05, 2015 9:07 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 308 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21  Next

Who is online

Users browsing this forum: agrohimpbr


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.029s | 18 Queries | GZIP : Off ]