View unanswered posts | View active topics It is currently Tue Apr 16, 2024 11:47 pm



Reply to topic  [ 316 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 22  Next
 Void Wanderers ( Updated - V131 ) 
Author Message

Joined: Thu Aug 02, 2012 12:42 pm
Posts: 17
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
Now I got the factions, didnt know that I had to change the "script". Now.... How do I get these scenes, like in map pack 3 these space maps into the game?


Tue Nov 05, 2013 3:02 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
Just install Map Pack 3 or any other supported non-faction mod and they'll appear automatically.


Tue Nov 05, 2013 6:55 pm
Profile

Joined: Mon Aug 22, 2011 12:56 pm
Posts: 1
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
Just wanted to mention that it seems that this gamemode works perfectly(with a couple minor issues) in gamepad multiplayer, played B100 with two friends for about 9 hours with very few issues other than the usual ones such as crobotech not working etc.

Also, has crobotech been fixed or not in the newest version?


Sun Nov 10, 2013 12:18 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
I'm looking at Crobotech and they kinda ok, except that they are GOTO-ing somewhere outside the map when spawned from the clone storage.


Sun Nov 10, 2013 4:32 pm
Profile

Joined: Mon Jul 08, 2013 12:34 am
Posts: 34
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
I recently discovered that none of the UNSC's weapons actually work, they're just invisible and once taken out of storage, well... nothing happens... the weapons are just air... :shock:

EDIT: Also, there's a bug/glitch with Untitled's laser rifles, they're not the right gun.

EDIT 2: Uhm, what's that Factory.bmp thing supposed to be in the objects folder? It scares me...


Sat Nov 23, 2013 11:52 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B103 )
Yep, UNSC faction file is probably outdated and don't work anymore. All weapon names were changed some day that's why nothing appears from storage.

Untitled's laser rifle conflicts with built in laser rifle because they have the same name, I guess I could just write some dirty patch to always use Untitled's laser rifle, but it feels so wrong.

Those factories are used in 'Destroy' missions, nothing more.

UPD:

Suddenly I decided that if I make an external patch for Untiled it's not very wrong anymore. So I've added Untitled patch to B104 which should fix Laser Rifle conflicts, and it's on by default if Untitled.rte is present.


Sun Nov 24, 2013 7:54 am
Profile
User avatar

Joined: Sat Sep 08, 2012 2:20 pm
Posts: 2
Reply with quote
Post Re: Void Wanderers ( Updated - B104 )
Heya, just wondering if there's any fixes for Crobotech yet. Other than that hiccup, loving the hell outta this mod!


Mon Nov 25, 2013 11:30 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Updated, fixed one small and silly bug, redownload if you want cleaner console.

Karthuse: Try this version of Crobotech. https://dl.dropboxusercontent.com/u/174 ... al.rte.zip For some reason all Crobotech bodies has HitsMOs=0, I've set it to 1 because VW don't treat anything that has HotsMOs=0 as a storable body. I hope it won't terribly break anything in Crobotech, but if it is, then report immediately.


Tue Nov 26, 2013 5:59 pm
Profile
User avatar

Joined: Sat Sep 08, 2012 2:20 pm
Posts: 2
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Works like a charm! Thanks for the help!


Tue Nov 26, 2013 9:10 pm
Profile

Joined: Mon Jul 08, 2013 12:34 am
Posts: 34
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Change log, please!


Sun Dec 01, 2013 4:44 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Nothing big, item shop bug fix, Untitled laser rifle fix and Crobotech fix. That's all. Bombs and probably some UI improvements are coming in a few days.


Sun Dec 01, 2013 9:33 am
Profile
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
There's a similar glitch with the Trade Star pistol and the Coalition pistol.


Sun Dec 01, 2013 1:38 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Thanks, 4zK, I'll fix it the same way.


Sun Dec 01, 2013 3:45 pm
Profile

Joined: Mon Jul 08, 2013 12:34 am
Posts: 34
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
Similar bug/glitch between S.H.I.E.L.D's Flamethrower and Untitled's Flamethrower.

Similar bug/glitch between S.H.I.E.L.D's Desert Eagle and Ronin's Desert Eagle...

Edit: Also, could you be kind enough to allow the purchasing of stones from Ronins? It's probably too much to ask for, but they're great distractions for when i'm trying to be stealthy!


Sun Dec 01, 2013 9:55 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Void Wanderers ( Updated - B105 )
I'll add some more complex solution for this problem, but obviously you generally can't resolve such conflicts if you play Ronin and SHIELD at the same time. There's simply no way (at least an easy way) to distinguish two Desert Eagles from different modules.


Mon Dec 02, 2013 5:56 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 316 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 15 Queries | GZIP : Off ]