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Void Wanderers ( Updated - V131 )
http://forums.datarealms.com/viewtopic.php?f=24&t=45336
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Author:  weegee [ Thu Jun 27, 2013 3:24 pm ]
Post subject:  Void Wanderers ( Updated - V131 )

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Installing mods and enabling factions in Unmapped Lands 2 (also works with Void Wanderers). Tutorial by Das24680


If you encounter any errors please PM me your latest save-file and explanation what you did and what happened.

You can download Void Wanderers here.

What is it?
Void Wanderers is an adventure mod inspired by FTL, Star Command, X-Com, Firefly, Farscape and other games and series. You are a brain, in a jar, on the ship, in the middle of The Void, with a bunch of meatbags in the fridge. You can fly anywhere you want, beam your puppets on the planets and do anything you want. You can dig gold, collect artifact weapons and bodies, kill enemies or watch them killing each other. Everything you found is yours forever.

When you get bored, you can take missions from one of the factions. Completed missions improve reputation and unlock better faction weapons and bodies at the Trade Star store. When your reputation is good enough, you'll get more complex and rewarding missions. However when your reputation is bad, headhunters will eventually hunt you down.

Void wanderers is expandable in every way possible and was designed to absorb almost every mod ever created for CC. You can add more factions (works with UL2 faction files), planets, locations, mission types and buyable ships. And all of this without the need to alter any other mods. Void Wanderers supports Gotcha!'s marvelous MP3 out of the box, as well as some other brilliant mods. More supported extensions are probably coming, but I can't promise anything.

Void Wanderers should work with gamepads and in multiplayer mode, however it was barely tested in this modes.

SAVE OFTEN!!! I WARNED YOU!!!

IF YOU WANT TO MAKE YOUR MOD COMPATIBLE, I'M TOTALLY AT YOUR SERVICE :)

PLEASE READ THESE TIPS BEFORE ASKING QUESTIONS


Essential supported mods:
Gotcha!'s Map Pack 3, adds 4 more planets to explore! And you don't need to mess with scenes.ini anymore!

Supported factions (also supported by UL2):

[+] - faction supported out of the box

[+] Bears federation by Ivan21 (Download compatible version here)
[+] Independent Military Weapons Development by Insano-Man
[+] New World Industries by Asklar
[+] Pirates and Redcoat Colonial Militia by Major
[+] Psyclones by weegee
[+] Remnants of the Mu-Ilaak by Grimmcrypt
[+] Sergal by omegadrace
[+] Trans-System Authority by Corpsey
[+] Warhammer 40K Recompilation by Arcalane
[+] Untitled Tech by 4zK


Unofficially supported factions:
Faction files in this separate faction pack are maintained by volunteers and come with no warranties. Mods get updated, faction files get obsolete. You can try using those files at your own risk.

[+] Crobotech by capnbubs (unofficial B30 compatible update here)
Elite Assault Felines by Cooljoesmith
General Industries by Kettenkrad (partially supported, no buyable weapons)
[+] MaximDude Corp. by MaximDude
R.E.T.A.R.D.S. by Squeegy Mackpy
Superior Assault Warriors by Coops, faction file by StanT101
UNSC by AndyChanglee
Wehrmacht by Kettenkrad (partially supported, no buyable weapons)

Credits:
Weegee - programming, ideas, testing
Bad Boy - testing, lots of testing, and some more testing, suggestions, support
Grimmcrypt - scenes, factions, testing
Major - factions, testing
Gotcha! - Bunker modules, scenes and ship designs from Map Pack 3

Author:  Bad Boy [ Thu Jun 27, 2013 4:27 pm ]
Post subject:  Re: Void Wanderers

Congrats on the release! This is awesome and I'm sure people will love it :)

Author:  halo117 [ Thu Jun 27, 2013 5:40 pm ]
Post subject:  Re: Void Wanderers

Did i read right? ANY Mod? Well, time for the guys to feel the wrath of the S.A.W.

Author:  weegee [ Thu Jun 27, 2013 6:13 pm ]
Post subject:  Re: Void Wanderers

Thanks Bad Boy without you it might even never happen )))

halo117, yes it can use scene mods to add planets and locations, factions to add factions, experimental mods to add special missions (like kill dummy behemoth for example) or add special rare artifacts (not implemented yet, but maybe some day).

Author:  halo117 [ Thu Jun 27, 2013 6:15 pm ]
Post subject:  Re: Void Wanderers

Yeah, i'm having problems with it not showing up, like most mods and scenes, i drag it into the CC folder, but it never shows up. Help.

Author:  weegee [ Thu Jun 27, 2013 6:49 pm ]
Post subject:  Re: Void Wanderers

You probably need to clear the archive attribute on the folder. - viewtopic.php?f=4&t=19308

Author:  halo117 [ Thu Jun 27, 2013 7:20 pm ]
Post subject:  Re: Void Wanderers

Thanks weegee, i owe you one!

Author:  Wiseguydude [ Fri Jun 28, 2013 7:33 am ]
Post subject:  Re: Void Wanderers

SO what does the reputation stuff do?

Author:  weegee [ Fri Jun 28, 2013 7:36 am ]
Post subject:  Re: Void Wanderers

Good reputation allows you do buy more items of that faction in the shop, and you'll get a wider variety of missions. Bad reputation means that faction will send bigger ships after you.

Author:  Arcalane [ Fri Jun 28, 2013 7:54 am ]
Post subject:  Re: Void Wanderers

Wow, more fancy stuff! How long have you been working on this one?

Author:  weegee [ Fri Jun 28, 2013 8:04 am ]
Post subject:  Re: Void Wanderers

A bit less than two months =)

Author:  Piggles [ Fri Jun 28, 2013 9:07 pm ]
Post subject:  Re: Void Wanderers

So I can't sell anything to the tradestar? Anyway, this is great!

Author:  weegee [ Sat Jun 29, 2013 6:59 am ]
Post subject:  Re: Void Wanderers

You can sell anything, when you docked to tradestar go to your item or clone storage and press left until everything turns red. Now you're in sell mode. If you're not docked you won't get any gold for everything you dump into space.

Author:  Someone64 [ Sat Jun 29, 2013 3:12 pm ]
Post subject:  Re: Void Wanderers

I seemed to have encountered new problem with both Unmapped Lands and this. The game says GO! and then nothing... Not sure if this has anything to do with it but, it only happened after I added Bear Federation. Maybe it's because I have too many factions added to both Unmapped Lands and Void Wanderers? I do have quite a lot. I will report back and tell you what happens when I remove Bear Federation from the faction list.

EDIT: I found the the Combine faction's lua was giving a fatal error. All I had to do was remove it from the faction list. I didn't even have to restart the game.

Author:  Someone64 [ Sat Jun 29, 2013 3:53 pm ]
Post subject:  Re: Void Wanderers

Very nice mod. The only complaint I have is that like Unmapped Lands, the UI is TERRIBLY laggy. I have to deploy a unit and switch to it just to be able to travel faster. Question, do things go on while you are idle in the ship? As in, factions deploying on planets, making money, wars going on, etc...? Another question, will you be creating new maps and planets for this mod or will you rely on the community to do that stuff?

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