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Void Wanderers ( Updated - V131 )
http://forums.datarealms.com/viewtopic.php?f=24&t=45336
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Author:  weegee [ Mon Apr 06, 2015 6:56 am ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

Well the new version is on steam and worked fine on my other PC after it was updated from steam. This also applies to UL2 which had the same bug.

Author:  Praetors [ Thu May 07, 2015 4:13 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

Apparently Void Wanderers is not working well with B31, i just cannot save my game. :roll:

Author:  Mr_Rainbow [ Thu May 07, 2015 5:26 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

Praetors wrote:
Apparently Void Wanderers is not working well with B31, i just cannot save my game. :roll:


Works fine for me. Try reinstalling CC

Author:  SkateLahey [ Tue Jul 07, 2015 5:52 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

this game is truly awesome and puts a whole new perspective to CC. that being said i've never been able to go to a black market or upgrade ship parts and most of the missions seem the same (like not changing after i complete one). if that's just me being a "special" and not seeing where to upgrade it / buy from the black market / they are different missions i just don't realize it, then my apologies lol

also about an older post i read, the part about docking to an enemy ship and and having to destroy the enemy and take it over. and then after taking over the ship you can take certain pieces and add them on to your ship, now thats a crazy idea. lol

Author:  fightman [ Sat Jan 30, 2016 12:25 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

I don't know how to sell the weapon when I collect too much

Author:  Galacticruler [ Tue Apr 05, 2016 1:18 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

fightman wrote:
I don't know how to sell the weapon when I collect too much

dock with the trade station and go right in the cargo bay until it changes to sell mode. you can do this with the clone storage as well to sell bodies. NOT THE PURCHASE TERMINALS.

Weegee, what would cause lua errors for:
Code:
There is no MOPixel of the Preset name LnSideMenuButtonIdle defined in the All Datamodule!
in the StrategyScreenMain.lua file when attempting to launch void wanderers?
I did just create a new faction file if thats the problem, but I cannot pin point it easily. EDIT: It looks like it has something to do with low performance mode.

Okay, now that that is fixed, why isn't the faction file I've created being loaded? Its spitting a vague error out when loading all of the others.
http://pastebin.com/Jak56YHE

SkateLahey wrote:
this game is truly awesome and puts a whole new perspective to CC. that being said i've never been able to go to a black market or upgrade ship parts and most of the missions seem the same (like not changing after i complete one).


You can upgrade the ship when at Talos Shipyad, just attach your brain to the slot in the ship and use the nav menu, its to the right past reputation, and one past that is new ships. The black market is the station one entry above the shipyard. What do you mean about the missions?

Author:  weegee [ Fri Apr 15, 2016 1:24 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

I wanted to check what's wrong with it, but then I realized that I don't have a Dummy Expansion mod nearby. Do you have a link on a version that you're using?

Author:  Punisher [ Wed Jul 13, 2016 9:07 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

weegee, you do a real the best game modes. And this, i think, best of the best! You cool man, not even deny it.
I have one idea, how about a space station? It will be a random event when we fly. It will be possible : Purchase different things like trade star (maybe make fractions stations that sell only their products), or attack station, then will be mission to kill main brain. Or we can find already abandoned station, like abandoned ships, but there will be more things.

How do you like the idea? Bad?
If you will be kind of help , you can contact me , I am doing a good weapon , a little know Lua , and make sprites . It would be cool to work with you.

Author:  Hoovytaurus [ Wed Aug 02, 2017 1:20 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

The faction selection screen isn't big enough for all factions.

Any fix for this other than uninstalling all unused mods temporarily?

EDIT: nevermind, turns out they weren't showing up at all.

After making a faction file with all the items and actors where do I go to actually add it to the list?

EDIT2: got it to work woop, thanks for the error messages in the console

Author:  Lauotto [ Tue Sep 12, 2017 3:46 pm ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

please reupload :)

Author:  Bad Boy [ Tue Sep 19, 2017 3:50 am ]
Post subject:  Re: Void Wanderers ( Updated - V131 )

Here's a copy of it here, should be the right version. I also seem to have a bunch of other mods that fit in with it I guess, I can put an rar with everything up if that's of use to everyone.

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