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 Cliff Base Assault - Scripted Mission Activity B32 
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Joined: Wed Jul 06, 2011 5:11 pm
Posts: 222
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Post Cliff Base Assault - Scripted Mission Activity B32
Code:
Find the Keys to destroy the Dummy Controller in a cliffside fortification. Remember to protect your brain! The Dummies have hired Techion mercenaries for security. Adjust the Difficulty to change player funds, max defenders and spawn rate.


An important Dummy fortification bullt into the side of a cliff needs to be destroyed. But be weary! The Dummies have hired Techion mercenaries to help defend this important strategic location! Defend your brain from attack while searching for the Keys that will unlock the Dummy Controller chamber.

Several difficulty settings included. Try to beat it on Nuts! difficulty!

Here's some screenshots.
Image Image

Credits:
Azzuki for scene template, Kilgannon for placeable boulders, Bad Boy for scripting help.

Please enjoy and expect more scenes to come!


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cba1.png
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cba2.png
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Fri Dec 30, 2016 7:01 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 619
Location: Halifax, Canada
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Post Re: Cliff Base Assault - Scripted Mission Activity B32
Great stuff, the balance is better than when I was testing it too! It was tough as hell but I managed it, charged into the first attack point after a long, slow fight, then managed the get the other 2 pretty quickly. After that it was trying to keep my last defender alive in the brain vault until enough of them cleared out that I could spend my last money on a few cheap guys to try to take out the brain, just made it as my defender died and my brain was about to get attacked. Well done man, it was a lot of fun.

The text seems fine, I didn't notice issues with it anymore, so I guess you solved that. The spawn and reinforcement positions are a lot better now too, you can't camp the top right with a chaingun forever anymore.


Wed Jan 04, 2017 12:06 am
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Joined: Wed Jul 06, 2011 5:11 pm
Posts: 222
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Post Re: Cliff Base Assault - Scripted Mission Activity B32
I'm glad to hear you enjoyed it!

In the end I just implemented a workaround for the text. The current messages work, but they weren't how I pictured it. You can see what I wanted to go for in the commented out sections of the lua file.

Also, I've got something new in the works, might be able to send you a rough draft by the weekend ;)


Wed Jan 04, 2017 5:34 am
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 619
Location: Halifax, Canada
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Post Re: Cliff Base Assault - Scripted Mission Activity B32
Wow, working hard, cool stuff. Sure, send it over anytime.
And ah, okay, I'll take a look-see at that sometime, see what I can do to help.


Wed Jan 04, 2017 6:25 am
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