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 first scene- floating islands *updated* (build 15) base buil 
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Joined: Sun Mar 18, 2007 12:31 am
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Location: Somewhere over the Rainbow.
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Yeah, but not before making a rocket of doom via Instagib rifle!


Wed Jun 20, 2007 3:35 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Actually, I made it up using a robot 1 and a light digger.
I had the robot with default loadout leap off of the edge, then use the light digger/jetpack to slow down. Landed with 90 health, then went back up, using the jetpack and digger all the way. When the jetpack ran out, I used the digger to keep myself going and made it back up.


Wed Jun 20, 2007 7:19 pm
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Joined: Wed Dec 27, 2006 10:05 pm
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forgot you could do that


Wed Jun 20, 2007 8:47 pm
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Joined: Mon Jan 08, 2007 12:41 am
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Grif wrote:
casey wrote:
if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack


In my experience with build 14, hitting terrain edges makes it crash.



Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging.


Wed Jun 20, 2007 10:53 pm
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Location: Largo, Florida
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Eanfom wrote:
Grif wrote:
casey wrote:
if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack


In my experience with build 14, hitting terrain edges makes it crash.



Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging.
When you make contact with the bottom of the level it's auto crash. If you pause for too long it will refuse to appear again. I could go on but I'm going to stop there.


Wed Jun 20, 2007 11:07 pm
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Map makes me lol but do better the Y-Loop


Thu Jun 21, 2007 5:23 pm
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look the game only crashes if you touch china without using your jet pack during the fall, besides now there's a little bit of terrain at the bottom, and I already said that y-loop keeps china but you can phase through it while losing all of your limbs, plus y-loop causes rockets to break during delivery, and doesn't allow your to return anything


Thu Jun 21, 2007 8:05 pm
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Yeah... The rockets. Right. Anyway this map is funny.


Fri Jun 22, 2007 4:10 pm
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Joined: Mon May 14, 2007 8:22 pm
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Location: Your computer -.- Well I'm not real am I?
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I think it would be much more intresting if you made it wider, but some more islands in it and put some bunkers or something on them.


Fri Jun 22, 2007 8:57 pm
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I'm busy with a few other things right now, feel free to go in and mess with code, and post it in the thread


Sat Jun 23, 2007 8:29 pm
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Yes, abyss is spelled properly. Nice job. This looks really fun. DL'ing now.


Sat Jun 30, 2007 1:01 pm
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Post Re: first scene- floating islands *updated* (build 15)
*updated*


Sun Jul 29, 2007 8:47 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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Location: London Server
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Post Re: first scene- floating islands *updated* (build 15)
D'ya think it would be possible to tweak the island a bit so it had a bit of grass on the top, and lumps of earth on the bottom - Like the gorillaz video El Manana? It would make it look even better then, just a suggestion - Maps wicked though.


Tue Jul 31, 2007 11:53 am
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Post Re: first scene- floating islands *updated* (build 15)
Can't you just put a wide strip of material over where the bottom should be? It's better than crashing when something hits the bottom. :|


Tue Jul 31, 2007 12:11 pm
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Post Re: first scene- floating islands *updated* (build 15)
to charmless: already did that.

to seraph: you do it do it if you want.


Tue Jul 31, 2007 9:23 pm
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