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Forrest map!
http://forums.datarealms.com/viewtopic.php?f=24&t=5666
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Author:  Dpedersen [ Thu Jun 21, 2007 8:11 pm ]
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foreground=so you can climb them :P

Author:  droidak [ Thu Jun 21, 2007 8:25 pm ]
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Dpedersen wrote:
foreground=so you can climb them :P

Plus crash into them when using your jetpack, face it it would be annoying.

About the map, the tunnels and chutes are too cramped poor crobo mk3 can barely fit in 8)

Author:  Alenth Eneil [ Thu Jun 21, 2007 8:30 pm ]
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Dpedersen wrote:
foreground=so you can climb them :P


Hell no, it would stall the AI, make all combat excessively annoying, maybe a COUPLE of trees in the FG like the walls in the standard maps.

Author:  meloen [ Thu Jun 21, 2007 8:35 pm ]
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it is posible, when you only make the tree tops FG and the rest BG so clones can walk under neeth, and if u destroy the tree top, there will be only some brenches and no leafes

Author:  Alenth Eneil [ Thu Jun 21, 2007 8:37 pm ]
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*twitch* Chat... speak... braincells... screaming...

Also, you made no sense.

Author:  Here for the mods. [ Thu Jun 21, 2007 8:39 pm ]
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He means that you can take the top of the tree and make THAT FG, but leave the rest BG so that you could walk under it and stand on top.

Author:  Alenth Eneil [ Thu Jun 21, 2007 8:41 pm ]
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Oh, I got what he said now...

Only reason I would allow the threes in the FG : no not like that idea, if any of it has collision it all does... only a few trees in the FG, and then make them out of weak materians so they are easily destroyed.

Author:  Dpedersen [ Fri Jun 22, 2007 12:02 am ]
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or you could sacrifce lag for gameplay and make each tree into an immobile craft that gibs into a flaming tree when shot up :-P

Author:  gtaiiilc [ Fri Jun 22, 2007 12:06 am ]
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this needs some FG stumps.

Author:  aracanid [ Fri Jun 22, 2007 11:14 am ]
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thank you^^ great map... hope to see more mods from you in the future!

Author:  Foogooman [ Fri Jun 22, 2007 4:25 pm ]
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Waaaaay too easy to defend.

Author:  meloen [ Fri Jun 22, 2007 4:52 pm ]
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Foogooman wrote:
Waaaaay too easy to defend.


i know, the AI is just to stupid and cant get to your brain (same in horiz lands). there are only 2 ways to bould an base whit the enemy gets near your brain...
just wait until an build when the AI gets better.

Author:  iP0kE [ Fri Jun 22, 2007 9:31 pm ]
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Dpedersen wrote:
This is tied in my books with the Death Hole for best graphical map.


I don't know I think that Death Holes was pretty breath taking (For a first map and for a map at all) http://masterjed.free.fr/maps/Cortex%20 ... oles_2.jpg I mean it has SHADING!!!
This is nice but I haven't actually tried either.

Author:  Exalion [ Wed Jun 27, 2007 7:35 am ]
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nice. excellent map. i still struggle with the b14 map stuff.

Author:  tylercool [ Mon Jul 16, 2007 4:36 am ]
Post subject:  Re: Forrest map!

cool thats all

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