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 DUALSIDES: Two Player Map 
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post DUALSIDES: Two Player Map
I'm surprised how much easier it is to make maps in the build 14. I easily made this in a couple of hours. Okay, whole new background with a "night assault" feel to it. Two identical strong bases with ideal positions (ie on either side XD). There's a landmass in the middle to disencourage sniping, since this is a 2 player map. No X wrap. That'd be cheap. Enjoy!

EDIT: Lord Tim's Waterfall map inspired this one. Great map Tim.


Wed Jul 04, 2007 2:11 am
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Joined: Tue Jul 03, 2007 10:24 pm
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Location: In the house next door, eating your neighbors.
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Looks somewhat good. Downloading now.
(MY FIRST, FIRST POST!!!!!WOOT!!!) :D


Wed Jul 04, 2007 2:17 am
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Yay! I'm getting people to make more 2-player maps!

This makes me happy.


Wed Jul 04, 2007 2:18 am
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Joined: Tue Dec 05, 2006 9:10 pm
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Finnaly, a map that wouldnt be stupid for use in first player( i dint like the other duel maps)


Wed Jul 04, 2007 2:33 am
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Can someone make this into a 1024x768 map? PLEASE! I really want this.\

EDIT: Fixed it :] just used the default grasslands backdrops.

Image


Wed Jul 04, 2007 4:32 am
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Location: Australia, Queensland
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Great map. There have been a flood of great new scenes throughout the last few weeks.


Wed Jul 04, 2007 5:12 am
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cause people say they are easier to make :-o


Wed Jul 04, 2007 5:31 am
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I really like the gradient on the sky, but you should make the rocks and sky sorta "shade" match up to show that uniform-ness of colour at night. So make the sky a dark blue gradient instead of the greys.

Still awesome though.


Wed Jul 04, 2007 6:12 am
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A reccomendation to reduce the number of attachements to the first post is to take the terrain file, then copy-paste the bases onto it where they go.

That way people get a full overview, add some markers for any starting actors and stuff and you only need one or two images to show just about everything for most standard maps.


Wed Jul 04, 2007 7:18 am
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Yeah, that is a good idea. That's actually how I made the terrain in GIMP; I set the terrain to 100% zoom, and dragged the bases to their sides. That way I knew how to make the dirt behind the bases.


Thu Jul 05, 2007 12:21 am
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Yeah, that and if you do that at first it helps you figure out what the coordinates for the bases are so you don't have to keep putting in numbers hoping it'll be in the right place.


Thu Jul 05, 2007 12:27 am
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