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 Tomato B14 - B20 - With Green Clones 
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
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Post Re: Tomato B14 - B20 - With Green Clones
uberhen wrote:
Thanks for reminding me, I totally forgot. When I have time, I'll start working on it. (Thanatos said he would be working on it, but still no word from him...)

What's up with the green punctuations?


Fri Apr 25, 2008 11:49 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Tomato B14 - B20 - With Green Clones
Heh, didn't think anyone would spot that. Very attentive.


Sat Apr 26, 2008 1:09 am
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Joined: Fri Aug 22, 2008 1:29 pm
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Post Re: Tomato B14 - B20 - With Green Clones
my game keeps crashing because of the: ('Green Clone') at line 150 in the Scenes.ini... anyone know how to fix that?


Sat Aug 23, 2008 2:58 pm
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Joined: Wed Jul 09, 2008 1:34 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Tomato B14 - B20 - With Green Clones
go into base.rte actors and un-comment out green clones


Sat Aug 23, 2008 8:22 pm
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Joined: Mon Aug 13, 2007 6:36 pm
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Post Re: Tomato B14 - B20 - With Green Clones
Or change it to Coalition Heavy in the Tomato files.


Sun Oct 12, 2008 9:20 pm
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Joined: Mon Feb 25, 2008 12:05 pm
Posts: 53
Location: Anacortes, WA
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Post Re: Tomato B14 - B20 - With Green Clones
The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.

Otherwise, cool scene.


Tue Oct 14, 2008 7:55 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Tomato B14 - B20 - With Green Clones
MavericK wrote:
The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.

Otherwise, cool scene.


Most custom scene makers build their maps for a 800x600 or lower resolution. Anything higher gives you black areas and other funky effects.


Tue Oct 14, 2008 7:59 am
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Post Re: Tomato B14 - B20 - With Green Clones
now is time for build 22 version, with mac


Sun Mar 15, 2009 3:48 am
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Post Re: Tomato B14 - B20 - With Green Clones
MavericK wrote:
The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.

Otherwise, cool scene.


Stuff this in scenes.ini
Code:
AddTerrainObject = TerrainObject
   InstanceName = Tomato2 Brain Vault
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/BrainVaultFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Tomato2.rte/Images/Objects/BrainVaultMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/BrainVaultBG.bmp
      
AddTerrainObject = TerrainObject
   InstanceName = Tomato2 Rocket Silo
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/RocketSiloFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Tomato2.rte/Images/Objects/RocketSiloMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/RocketSiloBG.bmp
      
AddTerrainObject = TerrainObject
   InstanceName = Tomato2 Wall
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/WallFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Tomato2.rte/Images/Objects/WallMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Tomato2.rte/Images/Objects/WallBG.bmp

AddTerrainDebris = TerrainDebris
   InstanceName = Tomato2 Boulders
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Tomato2.rte/Images/Terrain/Boulders/Boulder.bmp
   DebrisPieceCount = 103
   DebrisMaterial = Material
      CopyOf = Stone
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 0
   MaxDepth = 500
   DensityPerMeter = 1.5
   
AddTerrainDebris = TerrainDebris
   InstanceName = Tomato2 Gold
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Tomato2.rte/Images/Terrain/Gold/Gold.bmp
   DebrisPieceCount = 26
   DebrisMaterial = Material
      CopyOf = Gold
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 40
   MaxDepth = 350
   DensityPerMeter = 2.0
   
AddTerrainDebris = TerrainDebris
   InstanceName = Tomato2 Plants
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Tomato2.rte/Images/Terrain/Plants/Plant.bmp
   DebrisPieceCount = 23
   DebrisMaterial = Material
      CopyOf = Grass
   TargetMaterial = Material
      CopyOf = Grass
   OnlyOnSurface = 1
   MinDepth = 5
   MaxDepth = 6
   DensityPerMeter = 1.5

AddScene = Scene
   InstanceName = Tomato2
   LocationOnPlanet = Vector
      X = 0
      Y = 0
   // Gravity acceleration, m/s^2
   GlobalAcceleration = Vector
      X = 0
      Y = 19.82

   // Terrain SceneLayer
   Terrain = SLTerrain
      InstanceName = Tomato2 Terrain
      BitmapFile = ContentFile
         Path = Tomato2.rte/Images/Terrain/Grasslands.bmp
      WrapX = 1
      WrapY = 0
      ScrollRatio = Vector
         X = 0.25
         Y = 1200
      BackgroundTexture = ContentFile
         Path = Base.rte/Scenes/Textures/DirtDark.bmp

      AddTerrainFrosting = TerrainFrosting
         TargetMaterial = Material
            CopyOf = Topsoil
         FrostingMaterial = Material
            CopyOf = Grass
         MinThickness = 5
         MaxThickness = 7
         InAirOnly = 1

      AddTerrainDebris = TerrainDebris
         CopyOf = Tomato2 Gold

      AddTerrainDebris = TerrainDebris
         CopyOf = Tomato2 Plants

      AddTerrainDebris = TerrainDebris
         CopyOf = Tomato2 Boulders

      PlaceTerrainObject = TerrainObject
         CopyOf = Tomato2 Rocket Silo
         Location = Vector
            X = 1413
            Y = 401
         

      PlaceTerrainObject = TerrainObject
         CopyOf = Tomato2 Wall
         Location = Vector
            X = 800
            Y = 764


      PlaceTerrainObject = TerrainObject
         CopyOf = Tomato2 Brain Vault
         Location = Vector
            X = 56
            Y = 524

   PlaceMovableObject = AHuman
      CopyOf = Robot 1
      Position = Vector
         X = 1460
         Y = 750
      Team = 0
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Pistol
         
   PlaceMovableObject = AHuman
      CopyOf = Robot 1
      Position = Vector
         X = 1750
         Y = 400
      Team = 0
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Light Digger

   PlaceMovableObject = AHuman
      CopyOf = Green Clone
      Position = Vector
         X = 2080
         Y = 440
      Team = 0
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Light Digger

   PlaceMovableObject = ACRocket
      CopyOf = Rocket MK1
      Position = Vector
         X = 1999
         Y = 440
      Team = 0

   PlaceMovableObject = Actor
      CopyOf = Mother Brain
      Position = Vector
         X = 2000
         Y = 774
      Team = 0
            
   PlaceMovableObject = AHuman
      CopyOf = Green Clone
      Position = Vector
         X = 500
         Y = 550
      Team = 1
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Medium Digger
         
   PlaceMovableObject = AHuman
      CopyOf = Robot 1
      Position = Vector
         X = 250
         Y = 790
      Team = 1
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Light Digger

   PlaceMovableObject = AHuman
      CopyOf = Robot 1
      Position = Vector
         X = 550
         Y = 600
      Team = 1
      AddInventoryDevice = HDFirearm
         CopyOf = SMG
      AddInventoryDevice = HDFirearm
         CopyOf = Light Digger

   PlaceMovableObject = ACRocket
      CopyOf = Rocket MK1
      Position = Vector
         X = 357
         Y = 510
      Team = 1
      
   PlaceMovableObject = ACRocket
      CopyOf = Rocket MK1
      Position = Vector
         X = 255
         Y = 510
      Team = 1

   PlaceMovableObject = ACRocket
      CopyOf = Rocket MK1
      Position = Vector
         X = 153
         Y = 510
      Team = 1

   PlaceMovableObject = Actor
      CopyOf = Mother Brain
      Position = Vector
         X = 150
         Y = 800
      Team = 1

   AddBackgroundLayer = SceneLayer
      InstanceName = Tomato2 Middle Layer
      DrawTransparent = 1
      WrapX = 1
      WrapY = 0
      ScrollRatio = Vector
         X = 0.25
         Y = 1200
      BitmapFile = ContentFile
         Path = Tomato2.rte/Images/Backdrops/Middle.bmp

   AddBackgroundLayer = SceneLayer
      InstanceName = Tomato2 Clouds Layer
      DrawTransparent = 1
      WrapX = 1
      WrapY = 0
      ScrollRatio = Vector
         X = 0.02
         Y = 2400
      BitmapFile = ContentFile
         Path = Tomato2.rte/Images/Backdrops/Clouds.bmp

   AddBackgroundLayer = SceneLayer
      InstanceName = Tomato2 Sky Layer
      DrawTransparent = 0
      WrapX = 0
      WrapY = 0
      ScrollRatio = Vector
         X = 0.01
         Y = 1200
      BitmapFile = ContentFile
         Path = Tomato2.rte/Images/Backdrops/Back.bmp


Sun Mar 15, 2009 4:48 am
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Joined: Thu Apr 02, 2009 4:36 pm
Posts: 9
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Post Re: Tomato B14 - B20 - With Green Clones
Download file gone could someone bring it back please


Mon Apr 06, 2009 10:52 am
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