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Ancient Bunker [Concept]
http://forums.datarealms.com/viewtopic.php?f=24&t=7036
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Author:  Levelx [ Sat Aug 11, 2007 3:17 am ]
Post subject:  Ancient Bunker [Concept]

I'm updating the Twinhills scene bunkers to make them bigger and more stylish.
First bunker will have layers of defense, and have a rusted warehouse look to it. Second base will look more alien, and have great above-ground defense and rocket coverage (still in the works).

UPDATE: New version ready for download
Added defensive spots, and spaced everything way out to give those actors some much needed breathing room. Check it out!
Attachment:
TestDump001.PNG
Since the bunker's so big (about a screen 1/2) it's split into two sections: top and bottom. That way if you run out of room you can just use smaller bunker pieces to finish it. I'm still in the process of adding/removing stuff from it, so if you think it needs something let me know, and i'll try to add it :grin:

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