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[BUILD 22] Released!!! - Activities for skirmish HERE!
http://forums.datarealms.com/viewtopic.php?f=4&t=12561
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Author:  Roy-G-Biv [ Sat Nov 08, 2008 3:30 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

Also, is the Ronin faction the "Ragtag" faction that prom told us about 2 builds ago?
And what's up with the name "Ronin"?

Author:  alaifain [ Sat Nov 08, 2008 3:32 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

Roy-G-Biv wrote:
Also, is the Ronin faction the "Ragtag" faction that prom told us about 2 builds ago?
And what's up with the name "Ronin"?


Ronin is something like lordless samurai in Japanese lore. So i guess they're kinda like mercenaries.

Author:  smithno13 [ Sat Nov 08, 2008 4:30 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

So has anyone else noticed how much a single bullet can rape gibs? Once it gets to regular terrain, it goes back to one pixel lines through the terrain, but i can get rid of an entire dropship's gibs with one ak47 clip.

Author:  Dal [ Sat Nov 08, 2008 4:42 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

I noticed that too - I think it's intended.

Author:  whitty [ Sat Nov 08, 2008 4:45 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

It's so the gibs won't pile up like they used to.

Author:  alaifain [ Sat Nov 08, 2008 4:47 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

smithno13 wrote:
So has anyone else noticed how much a single bullet can rape gibs? Once it gets to regular terrain, it goes back to one pixel lines through the terrain, but i can get rid of an entire dropship's gibs with one ak47 clip.


The terrain actually works more realistically now, if you shoot out the bottom of a piece of terrain, the whole thing gibs.

Author:  Azukki [ Sat Nov 08, 2008 4:48 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

numgun wrote:
-New variable:GlobalAccScalar -1.0 to 1.0 (This changes how the object acts with gravity. Negative values make it fall upwards and 0 makes it free from gravity and it can float freely. Smoke effects use this feature.)

Seems to be working just right beyond 1 and -1.

Anyways, great to see these new features.

And the zombie cave mission is absurdly fun.
And it seems less laggy overall, which is great.

Although I'm not terribly content with, well, some of the new content. The flamethrowers sound horrid. I know it's probably challenging to find legally usable sound effects on drl's budget, but silence would be much better than the cannon sound over and over again.

Some of the devices seem like WIP mods. I mean, I guess in a way they are, but I've always seen vanilla content as being a standard of quality, so this just seem a little off. But hey, it is a good deal of content, and pretty quick too, so I guess I can't complain much.

Author:  CandleJack [ Sat Nov 08, 2008 4:50 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

I highly recommend using the repeller in the zombie cave mission.

Author:  maddog321 [ Sat Nov 08, 2008 4:54 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

I cant gets teh chocolate to work :( if someone know why it doesnt work lemme know please ;)
EDIT: god im stupid. fixed.

Author:  billy joe bob [ Sat Nov 08, 2008 5:03 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

Hahaha, I just noticed a metroid fossil in the zombie mission.
Image

Author:  smithno13 [ Sat Nov 08, 2008 5:10 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

NeoSeeker wrote:
And who's the guy in the devlog pictor? i don't see him in gam.

Coalition with rocker launcher. Sight looks like face.

Author:  Dal [ Sat Nov 08, 2008 5:32 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

Could someone explain to me how the game loads content into the scene editor in B22? I can't find any relation between the vanilla content and base.rte except that the game acknowledges their existence outside skirmish. Don't tell me they're hardcoded. :cry:

As well, you can not add entries to a faction from more than 1 index. :S

Author:  Azukki [ Sat Nov 08, 2008 5:46 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

If you bleed out your brain unit in the zombie cave mission, making it die from emission damage, you don't lose. Huh.

Author:  zalo [ Sat Nov 08, 2008 8:09 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

alaifain wrote:
The terrain actually works more realistically now, if you shoot out the bottom of a piece of terrain, the whole thing gibs.


Not any normal terrain, just gibs.

You see, when I normal terrain the "IsScrap = 1" Var, it turned into crazyerrain.
When you shoot something in it, 20 pixels above it will also be destroyed.

Image
Like so. It's more effective to dig with an AK, though.

Author:  grenade [ Sat Nov 08, 2008 8:33 am ]
Post subject:  Re: [BUILD 22] Released!!! - Activities for skirmish HERE!

B22 is quite bad . Ronins are horrible (they are just re-sprites of coalition ! ) . The stuff isnt balanced . The grass is weak as paper . And lots of other .

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