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 NETWORK CONTROLLED AI MODE 
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Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
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Post Re: NETWORK CONTROLLED AI MODE
Geti wrote:
also, everyone ♥♥♥♥♥es about "OMG SO MUCH FYSIKS LOL", but, just putting this out there, why the ♥♥♥♥ would you have to send the physics sim at all? do you think any other well made game ever actually sends physics data over the internet?

uh, yeah?

it kind of helps gameplay to have accurate and consistent physics for all players when there are only a few dozen objects to simulate and the seeds can be sent and the objects updated every few seconds. just a guess.


Mon Jun 01, 2009 4:30 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: NETWORK CONTROLLED AI MODE
Geti wrote:
off to get the irc scene and see if we can work with that.


Someone did make an lua based irc server.


Mon Jun 01, 2009 4:51 am
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