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 Mod Contest 4 | Voting 

Which mod is best, according to the criteria?
Poll ended at Tue Aug 11, 2009 1:51 am
AbsolutelyHarmlessCorridor.rte - Harmless Modules 3%  3%  [ 1 ]
ATrapModule.rte - Zombie & Reactor Modules 6%  6%  [ 2 ]
HousePlant.rte - Killer Plant 53%  53%  [ 19 ]
Mine.rte - Mines 6%  6%  [ 2 ]
Safe Corp.rte - Safe Corp. 17%  17%  [ 6 ]
Smackfloor.rte - S.M.A.C.K.E.R. Floor 17%  17%  [ 6 ]
Total votes : 36

 Mod Contest 4 | Voting 
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happy carebear mom
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Post Re: Mod Contest 4 | Voting
Miles_T3hR4t wrote:
But then people could vote 3 times for the same one couldn't they?

Nope, it remains one vote per choice, but you can select multiple choices.


Mon Aug 10, 2009 10:41 pm
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Post Re: Mod Contest 4 | Voting
Duh102 wrote:
Miles_T3hR4t wrote:
But then people could vote 3 times for the same one couldn't they?

Nope, it remains one vote per choice, but you can select multiple choices.


but that doesn't negate that 1st, 2nd and 3rd place would be confused. maybe after the first votes are in, figure out who wins first, then Re-set the pole and vote on second, re-set and vote on 3rd? otherwise we'd have 3 things with like 16 votes.


Mon Aug 10, 2009 10:48 pm
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Post Re: Mod Contest 4 | Voting
Well, would people be interested in trying that method out, or any of the other options LFoW listed?

Personally, as long as I get a 1st, 2nd, 3rd, and runners up, I'm happy enough. It is somewhat off-putting to have one mod always win by a landslide, but at least this way does work.

EDIT: On a related note, I'm thinking Weekend Mod Fest 2 next weekend. Also looking for feedback on that.


Tue Aug 11, 2009 1:04 am
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Post Re: Mod Contest 4 | Voting
I'm thinking the regular mod contests should be longer, and thus more spaced out.
In hopes of having more entries, and higher overall quality so that there's really some chance for competition.

I mean, 6 entries is what I'd expect in a weekend contest, not one of the regular ones.


Tue Aug 11, 2009 1:13 am
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happy carebear mom
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Post Re: Mod Contest 4 | Voting
Alrighty, contest over. Well done everybody. Prizes will be sent out in a few minutes.

Mods, please append to Hall of Fame.

Mod Contest 4, hosted by Duh102, theme by TheLastBanana

Theme: Booby Traps
Runtime: 7/24/09 to 23:598/3/09 GMT
Winners:
  • 1st Kyred - HousePlant.rte - Killer Plant (19 votes)
  • 2nd Mind - Safe Corp.rte - Safe Corp. (6 votes)
  • 3rd Duh102 - Smackfloor.rte - S.M.A.C.K.E.R. Floor (6 votes, abdicated from tie)
Runners Up:
  • Areku - ATrapModule.rte - Zombie & Reactor Modules (2 votes)
  • domtech - Mine.rte - Mines (2 votes)
  • MaximDude - AbsolutelyHarmlessCorridor.rte - Harmless Modules (Forfeited, 1 vote)
Prizes:
1st through 3rd received Gold, Silver, and Bronze commemorative cups. Runners up recieved the Iron Cup award. Images by Gotcha!
Download for mods:
Mediafire


Tue Aug 11, 2009 2:09 am
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Post Re: Mod Contest 4 | Voting
LowestFormOfWit wrote:
I'm thinking the regular mod contests should be longer, and thus more spaced out.
In hopes of having more entries, and higher overall quality so that there's really some chance for competition.

I mean, 6 entries is what I'd expect in a weekend contest, not one of the regular ones.


I do agree that the contests should be longer, but I thought this time around we had a few quality mods. I would have liked if the plant sprites didn't suck so bad for instance.


Tue Aug 11, 2009 6:57 am
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Post Re: Mod Contest 4 | Voting
Miles_T3hR4t wrote:
LowestFormOfWit wrote:
I'm thinking the regular mod contests should be longer, and thus more spaced out.
In hopes of having more entries, and higher overall quality so that there's really some chance for competition.

I mean, 6 entries is what I'd expect in a weekend contest, not one of the regular ones.


I do agree that the contests should be longer, but I thought this time around we had a few quality mods. I would have liked if the plant sprites didn't suck so bad for instance.
Well sorrryyy I can't sprite worth ♥♥♥♥. That was like my 3rd time ever spiriting anything, and my first time doing animation. :x


Tue Aug 11, 2009 7:10 am
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Post Re: Mod Contest 4 | Voting
Appending now.


Tue Aug 11, 2009 7:11 am
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Post Re: Mod Contest 4 | Voting
Thanks Zalo :grin:


Tue Aug 11, 2009 7:43 am
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Post Re: Mod Contest 4 | Voting
Kyred wrote:
Miles_T3hR4t wrote:
LowestFormOfWit wrote:
I'm thinking the regular mod contests should be longer, and thus more spaced out.
In hopes of having more entries, and higher overall quality so that there's really some chance for competition.

I mean, 6 entries is what I'd expect in a weekend contest, not one of the regular ones.


I do agree that the contests should be longer, but I thought this time around we had a few quality mods. I would have liked if the plant sprites didn't suck so bad for instance.
Well sorrryyy I can't sprite worth ♥♥♥♥. That was like my 3rd time ever spiriting anything, and my first time doing animation. :x


Don't let Miles get you down.
I know what you can do. :grin:


Tue Aug 11, 2009 5:10 pm
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Post Re: Mod Contest 4 | Voting
Kyred wrote:
Well sorrryyy I can't sprite worth ♥♥♥♥. That was like my 3rd time ever spiriting anything, and my first time doing animation. :x


Don't get me wrong, it was cool, and pretty well coded, i just didn't like how much everything was solid color, it needed a bit of shading, and to be a little less, i dunno, jagged? other than that, it was pretty well made. and don't feel bad, I can't sprite for ♥♥♥♥ either...


Wed Aug 12, 2009 1:58 am
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Post Re: Mod Contest 4 | Voting
Due to the lack of feedback, I'll just have to go with my personal judgement. MC5 two weekends from now for an extra week. No WMF2 planned yet. You get your wish LFoW, and hopefully we get more than 6 entries this time.

Speak now if you have a problem with this.


Fri Aug 14, 2009 3:27 am
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Post Re: Mod Contest 4 | Voting
Hoo-rah.

Quality wins.


Fri Aug 14, 2009 3:29 am
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