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 Epic CC moments 
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1608
Location: UK
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Post Re: Epic CC moments
There are few things as satisfying as nailing a high-speed rocket with the lascannon turret.
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Tue Apr 29, 2014 4:16 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6172
Location: In your office, earning your salary.
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Post Re: Epic CC moments
Trying to make my own lightning scripts.

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Looks pretty in my opinion.

Ignore the rape, just lulzing :P

EDIT:

Now less rape, more purty.

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EDITEDIT:

Completely unrelated to lightning:

"I won't abandon you Dimitri!"
"Brutus! Let me go!! Let me avenge our comrades!"
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"No Dimitri, it's suicide!! NOO!!!!"


Wed May 07, 2014 6:22 am
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DRL Developer
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Fri May 16, 2014 3:42 am
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Managed to make it follow a more straight line after thinking a bit. Before over long ranges it used to make a huge arc, which looked horrible and was unreliable since it could easily go through terrain, now it's mostly a straight line.


Sat May 24, 2014 10:48 pm
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Joined: Fri Nov 23, 2012 5:42 am
Posts: 142
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Post Re: Epic CC moments
255 MOIDs is the limit? Bah, 255 MOIDs is for whimps!:

Yes, that really is 767 MOIDs worth of actors stacked on top of each other.

Also, colored blood:

Eventually I want to be able to make a rainbow of blood..


Wed Jun 11, 2014 7:07 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 851
Location: Auckland, NZ
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Winning the get rekt game.


Thu Oct 30, 2014 9:48 am
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Joined: Sat Nov 23, 2013 4:13 pm
Posts: 24
Location: Graafian follicle
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Post Re: Epic CC moments
Messing around with Spelunker's grappling gun, Shook's reflective robot mk2 and a modified firing range (that spawns dropships)
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HELL YEAH...


Sat Nov 01, 2014 3:35 am
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Joined: Sun Jul 22, 2012 3:06 pm
Posts: 128
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Post Re: Epic CC moments
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No matter how many times I watch things get squished by a 1400kg mound of tin, it never gets old. I even programmed it to have nuances so that if the rocket is travelling fast downward, it will apply the rockets velocity to the mound, and if it's travelling upwards, it will lessen that effect for a couple steps and then at a very high angle, it will start achieving downward velocity again (to make up for the distance it has to cover to get to the ground, but also gives it a special case factor if you want to REALLY let gravity throw the mound into an enemy). Basically though, it drops a 1400kg mound of tin over the first enemy it flies over lol.

On the side I developed a tool to clean up the tin. It doesn't effect anything other than tin or scrap metal, and it can be weaponized but because of how weak it is and the feedback, it's not recommended.
(putting a link because its a much larger and boring gif)
http://www.mediafire.com/convkey/239b/l9y5jamlhshj439fg.jpg?size_id=4

Should I make this a minimod? I almost feel like it's too small and useless... plus I'm using sprites from FD's Armory (because he happened to have a weapon that served as the base for it, the Janitor).


Fri Nov 07, 2014 7:00 pm
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Joined: Sun Mar 05, 2017 9:43 pm
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Post Re: Epic CC moments
Duh102 wrote:
I'm going to love and tolerate the ♥♥♥♥ out of you.

Hi duh, whats that?
(yes i know the rules, i don't know how to take'em)


Sat Apr 29, 2017 12:23 pm
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