Gentlemen: I have discovered how to make clones moonwalk. Or at least how to hop on one foot backwards.


Not necessarily epic, or particularly useful, but I didn't really know where else to put my discovery. zalo gave me the idea after I started to complain about how "sticky" clones' feet were (ie: My DeathVac cannot pull clones off of terrain.)
If you want to try this, use this code as the material for the Foot atomgroup in base.rte/Actors.ini. Replace (tab) with a push of the tab key. I have provided two versions after initial experimentation, the first being the "constant on" and the second being the "triggerable."
Constant On version: "Moonwalking" occurs fairly dependably as long as you are on a flat surface.
Code:
AddMaterial = Material
(tab)Index = 159
(tab)InstanceName = FootMat
(tab)Bounce = 0
(tab)Friction = -0.5
(tab)StructuralIntegrity = 1
(tab)DensityKGPerVolumeL = 1.0
(tab)GibImpulseLimitPerVolumeL = 15
(tab)GibWoundLimitPerVolumeL = 0.1
(tab)Priority = 5
(tab)Color = Color
(tab)(tab)R = 15
(tab)(tab)G = 105
(tab)(tab)B = 145
"Triggerable" - Moonwalking occurs when your actor changes directions after moving at a certain speed (ie: Hold forward for 2 seconds, then hold backwards). It's not very dependable and often results in throwing the actor backwards a few feet rather than moonwalking. It also requires that the actor be on a flat surface.
Code:
AddMaterial = Material
(tab)Index = 159
(tab)InstanceName = FootMat
(tab)Bounce = 1
(tab)Friction = -1
(tab)StructuralIntegrity = 1
(tab)DensityKGPerVolumeL = 1.0
(tab)GibImpulseLimitPerVolumeL = 15
(tab)GibWoundLimitPerVolumeL = 0.1
(tab)Priority = 5
(tab)Color = Color
(tab)(tab)R = 15
(tab)(tab)G = 105
(tab)(tab)B = 145