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 CC: An Interactive History 
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX
Hyperkultra wrote:
Which build did rockets start gibbing? I wanna try things out before that, and see "A rocket get shot full of holes and smash through the map like the fist of an angry god."


If i'm not mistaken, it was when glows were introduced into CC... So either build 14 or 15-18 (Which were basically 3 builds of bug fixes released within 48 hours or so).

Go for anything before (Including) B13.


Thu Aug 27, 2009 3:01 pm
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Joined: Mon Aug 24, 2009 8:23 am
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Location: Michigan, USA
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Post Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX
Well I'm playing B14 at the moment and wow everything dies easy. The rockets aren't gibbing though. My friend is on B18 and he is saying the rockets aren't gibbing either. So B18 for non-gibbing rockets?


Thu Sep 03, 2009 2:26 am
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Joined: Mon Aug 31, 2009 3:08 am
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Post Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22] - PIX
19+ is when craft started to gib.


Sun Sep 06, 2009 7:52 am
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Joined: Mon Oct 16, 2006 10:03 am
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Post Re: CC: An Interactive History
Yeah, ive played more then 7 hours on one end on build 9... yes build 9. I think that was the first build where rockets didnt have to be flown back with gold, but instead you get instant gold.

Does anybody have any Build 9 compatible mods? I'd love to have some. I could make some simple ones myself but eh..

I remember making a "concrete sprayer" so we could wall up the brains (Faster then the original concrete gun, basically just buff up rate of fire and reload times :P), and then have 99999999999 gold. And just start attacking eachother, not the brain. After 7 hours; you do not want to know what the map looks like! (THE FLOOR IS MADE OF DEAD ROCKETS!!!!)

yeah, wtb build 9 mods :P


Thu Oct 15, 2009 1:56 pm
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Joined: Sat Sep 13, 2008 8:38 pm
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Post Re: CC: An Interactive History
Whats all the hoo-haa about B9 anyways?


Sun Oct 25, 2009 12:08 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: CC: An Interactive History
Massive necro, but is there a way to change b14's activities?


Thu Sep 30, 2010 10:10 pm
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REAL AMERICAN HERO
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Post Re: CC: An Interactive History
Nope.


Fri Oct 01, 2010 12:01 am
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Joined: Sun May 30, 2010 5:30 am
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Post Re: CC: An Interactive History
Which is the last free build?
I wanna be able to play infinite matches as close to the quality of B23 as possible before the end of the year (which is when I buy the game.)


Thu Oct 07, 2010 11:27 pm
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Post Re: CC: An Interactive History
Major wrote:
Which is the last free build?
I wanna be able to play infinite matches as close to the quality of B23 as possible before the end of the year (which is when I buy the game.)


It may be B24 by then. :D


Thu Oct 07, 2010 11:54 pm
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happy carebear mom
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Post Re: CC: An Interactive History
I think b18. There were quite a lot of changes between then and now though.


Fri Oct 08, 2010 12:57 am
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Post Re: CC: An Interactive History
A bit of a bump, but is it normal for B15 to crash after a while? Or is it just me.


Tue Nov 16, 2010 11:50 pm
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Loose Canon
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Post Re: CC: An Interactive History
I know it is for B22, but I don't know about anything before then.


Wed Nov 17, 2010 1:05 am
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Post Re: CC: An Interactive History
JacenHanLovesLegos wrote:
A bit of a bump, but is it normal for B15 to crash after a while? Or is it just me.

Build 17 is pretty much bug-free build 15. 18 is when glows are introduced, I think.


Wed Nov 17, 2010 2:22 am
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Post Re: CC: An Interactive History
Alright. Thanks! I really love the builds where you can hold off an entire skirmish with a robot and a flak cannon.


Wed Nov 17, 2010 2:56 pm
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Post Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22]
Grif wrote:
Whee, some of the DIRT builds have been added.


where?


Mon Jan 03, 2011 5:47 am
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