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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Yeah once again you forum kids miss out.

TOO BAD.

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[2008-08-16 20:56:27] -->| Data (data@Cortex-2b1cd883.ph.cox.net) has joined #drlchat
[2008-08-16 20:56:32] <Draelnixian> oi!
[2008-08-16 20:56:33] <Draelnixian> Hi
[2008-08-16 20:56:34] <Pyro|Lost> Oh look it's Data
[2008-08-16 20:56:35] <TheClamV2> Oi!
[2008-08-16 20:56:36] <TheClamV2> Hi
[2008-08-16 20:56:39] =-= Draelnixian is now known as Aspida
[2008-08-16 20:56:41] * Pyro|Lost spams him with questions about the build
[2008-08-16 20:56:44] <Aspida> Data
[2008-08-16 20:56:48] <Aspida> Next build
[2008-08-16 20:56:48] <Data> hey folks
[2008-08-16 20:56:49] <Nfsjunkie91> greetings taniel dabar
[2008-08-16 20:56:52] <Pyro|Lost> Haha just kidding
[2008-08-16 20:56:53] <Darlos9D> hey, maybe I should show data my artwork LOL
[2008-08-16 20:56:53] <Aspida> 4 days or less?
[2008-08-16 20:56:58] <Grif> darlos definitely
[2008-08-16 20:57:12] |<-- Purple has left cortex.datarealms.com (Quit: ChatZilla 0.9.83 [Firefox 3.0.1/2008070208])
[2008-08-16 20:57:12] <Darlos9D> well, why not
[2008-08-16 20:57:19] <Grif> he has a wife
[2008-08-16 20:57:22] <Grif> would be my reason why not
[2008-08-16 20:57:24] <Nfsjunkie91> lol
[2008-08-16 20:57:24] <Grif> but fire away
[2008-08-16 20:57:35] <Nfsjunkie91> darlos draws nekkid womenz lozl
[2008-08-16 20:57:37] <Darlos9D> ah, nevermind. it feels weird
[2008-08-16 20:57:40] <Aspida> Do it
[2008-08-16 20:57:41] <Pyro|Lost> Data; Having a wife means you're not allowed to look at other women
[2008-08-16 20:57:46] <Pyro|Lost> it's like Islam but backwards
[2008-08-16 20:57:47] <TheClamV2> Guys
[2008-08-16 20:57:47] <Grif> Even drawn ones.
[2008-08-16 20:57:54] <TheClamV2> I think you blew his brain up
[2008-08-16 20:58:01] <TheClamV2> Lay off on him
[2008-08-16 20:58:01] <Aspida> His wetware is mush
[2008-08-16 20:58:09] <Data> hehe you rascals
[2008-08-16 20:58:23] <Data> anyway
[2008-08-16 20:58:24] <Aspida> Darlos
[2008-08-16 20:58:25] <Pyro|Lost> Data don't look at this or your wife will beat you
[2008-08-16 20:58:25] <Pyro|Lost> http://img513.imageshack.us/img513/9080/scan0002to9.jpg
[2008-08-16 20:58:29] <Pyro|Lost> And probably arrest you
[2008-08-16 20:58:29] <Aspida> Show Data what you drew
[2008-08-16 20:58:39] <Data> pyro: hot
[2008-08-16 20:58:42] <Aspida> haha
[2008-08-16 20:58:46] <Pyro|Lost> Tell that to Darlos
[2008-08-16 20:58:47] <Aspida> Darlos drew that
[2008-08-16 20:58:58] <Grif> So um
[2008-08-16 20:59:12] <Grif> Gonna have to ask for a derail cause I actually care about CC
[2008-08-16 20:59:18] <Data> gj darlos
[2008-08-16 20:59:32] <Aspida> Lets see a before and after
[2008-08-16 20:59:38] <Grif> so uh anything to talk about data
[2008-08-16 20:59:46] <Aspida> http://img365.imageshack.us/img365/7201/scan0001rr9.jpg
[2008-08-16 20:59:52] <Aspida> http://img513.imageshack.us/img513/9080/scan0002to9.jpg
[2008-08-16 20:59:55] <Grif> early releases of b21 would be a good thing to talk about.
[2008-08-16 20:59:57] <Aspida> before and after
[2008-08-16 20:59:59] <TheClamV2> 403 forbidden
[2008-08-16 21:00:07] <Aspida> dang
[2008-08-16 21:00:08] <TheClamV2> Imageshack cracked down on it.
[2008-08-16 21:00:16] <eric> Aspidia, who did those
[2008-08-16 21:00:22] <Darlos9D> no, I erased it
[2008-08-16 21:00:45] <Darlos9D> savin' space
[2008-08-16 21:00:48] <Pyro|Lost> Dude are you kidding I'm gonna ride a Vespa around in her hips
[2008-08-16 21:00:57] <Data> hey someone asked if there had been any cc fanfiction done
[2008-08-16 21:00:59] <Aspida> eric
[2008-08-16 21:01:02] <Pyro|Lost> Hahahaha
[2008-08-16 21:01:02] <Aspida> Darlos drew them
[2008-08-16 21:01:04] <Data> i think i saw some on the forums while ago
[2008-08-16 21:01:08] <Grif> Yeah
[2008-08-16 21:01:09] <Darlos9D> wasn't me
[2008-08-16 21:01:10] <Pyro|Lost> Yeah Dauss made a mediocre one
[2008-08-16 21:01:11] <Grif> there's been some
[2008-08-16 21:01:21] <eric> Darlos9D, thats pretty good. i like the hair
[2008-08-16 21:01:35] <eric> id fap to it
[2008-08-16 21:01:44] <Data> soooo... who is that sketch supposed to be of?
[2008-08-16 21:01:49] <Aspida> me
[2008-08-16 21:01:52] <Aspida> jk
[2008-08-16 21:01:53] <Nfsjunkie91> just minimize her VAGINA AREA and you're good
[2008-08-16 21:01:57] <Nfsjunkie91> vaginarea
[2008-08-16 21:01:59] <Ctrl> oh hey look it's data
[2008-08-16 21:02:03] <Pyro|Lost> vaginapendage
[2008-08-16 21:02:12] <Aspida> vaginarm
[2008-08-16 21:02:13] <Nfsjunkie91> new topic: vaginas
[2008-08-16 21:02:14] <Pyro|Lost> +p
[2008-08-16 21:02:14] <TheClamV2> I think you all broke Data
[2008-08-16 21:02:19] <Pyro|Lost> Shutup TheClamV2
[2008-08-16 21:02:23] <Pyro|Lost> Or I will eviscerate
[2008-08-16 21:02:27] <Pyro|Lost> you
[2008-08-16 21:02:29] <Data> can someone find some of the fan story threads in the forums?
[2008-08-16 21:02:31] <Data> i sure can't
[2008-08-16 21:02:38] <Pyro|Lost> Got wiped
[2008-08-16 21:02:39] <Pyro|Lost> Blame eric
[2008-08-16 21:02:40] <TheClamV2> Dauss's is gone with the wind.
[2008-08-16 21:02:42] <Aspida> oh god
[2008-08-16 21:02:47] <Aspida> who had that grif
[2008-08-16 21:02:54] <Grif> wut?
[2008-08-16 21:02:55] <Aspida> of those two robots in their brain room
[2008-08-16 21:02:55] <Ctrl> dauss's was gone even before the wipe
[2008-08-16 21:02:59] <Grif> oh god
[2008-08-16 21:03:01] <Pyro|Lost> Shutup Ctrl
[2008-08-16 21:03:03] <Nfsjunkie91> Green clone slowly ran his finger down the crack of blue clone's backside...
[2008-08-16 21:03:05] <Aspida> and it looked like they were having buttsex
[2008-08-16 21:03:07] <Nfsjunkie91> oh wrong fanstory
[2008-08-16 21:03:07] <Grif> uh
[2008-08-16 21:03:09] <Grif> that's zalo
[2008-08-16 21:03:15] <Grif> 's
[2008-08-16 21:03:18] <Aspida> hhaha
[2008-08-16 21:03:23] <Aspida> we should show data that
[2008-08-16 21:03:47] <Grif> or we should like get data to talk about b21 or something
[2008-08-16 21:03:50] <Grif> I dunno maybe it's just me
[2008-08-16 21:03:56] <Aspida> no
[2008-08-16 21:04:19] <Aspida> we will find out in less than 4 days
[2008-08-16 21:04:19] <TheClamV2> Data
[2008-08-16 21:04:32] <TheClamV2> Is B21 still out before the 20th?
[2008-08-16 21:04:35] <Aspida> also DaTa how many days do you think?
[2008-08-16 21:04:39] <Data> 4 days? you're going to hold me to my release date promises?
[2008-08-16 21:04:43] <TheClamV2> Yes
[2008-08-16 21:04:46] <Data> are you nuts?
[2008-08-16 21:04:47] <Grif> release without the mac port
[2008-08-16 21:04:48] <TheClamV2> With a power drill
[2008-08-16 21:04:57] <Data> yeah might have to, actually
[2008-08-16 21:05:03] <Ctrl> nobody cares
[2008-08-16 21:05:03] <Ctrl> do it
[2008-08-16 21:05:05] <Nfsjunkie91> Taniel Dabar
[2008-08-16 21:05:06] <Grif> I knew you were waiting on that.
[2008-08-16 21:05:06] <Aspida> Do it
[2008-08-16 21:05:12] <Darlos9D> Data: my mod rides on the release of B21
[2008-08-16 21:05:14] <Grif> Hell why not release right now
[2008-08-16 21:05:14] <Data> mac build has mouse driver issues
[2008-08-16 21:05:18] <Aspida> Raneil Tabad
[2008-08-16 21:05:24] <Data> and chris is held up with other contract work
[2008-08-16 21:05:26] <Grif> pshaw, cool people play keyboard controls
[2008-08-16 21:05:26] <Darlos9D> I must make regenerating armor!
[2008-08-16 21:05:32] <TheClamV2> Do I have to staple you to the promise?
[2008-08-16 21:05:35] <Pyro|Lost> Blame it on outsourcing and release anyway
[2008-08-16 21:05:35] <Grif> darlos you do know b21 lua is only on scenes
[2008-08-16 21:05:38] <TheClamV2> STAPLES HURT
[2008-08-16 21:05:39] <Nfsjunkie91> My erection relies on the release of b21
[2008-08-16 21:05:43] <Darlos9D> d'oooh, thats right
[2008-08-16 21:05:52] <Darlos9D> well, I can still dream for the future
[2008-08-16 21:05:57] <Pyro|Lost> Nfsjunkie91; red pill or the blue pill
[2008-08-16 21:06:08] <TheClamV2> Grind both into purple powder
[2008-08-16 21:06:12] <Grif> Oh hay easy question
[2008-08-16 21:06:14] <Ctrl> haha
[2008-08-16 21:06:19] <Grif> Will b21 support lua on bunkermodules?
[2008-08-16 21:06:21] <Aspida> Cialis
[2008-08-16 21:06:23] <Pyro|Lost> TheClamV2 that's the best answer I've ever heard
[2008-08-16 21:06:29] <Aspida> is purple
[2008-08-16 21:06:30] <Grif> Like adding custom "zones" with a bunker module
[2008-08-16 21:06:31] <Aspida> iirc
[2008-08-16 21:06:31] <Daman> Hey did Data join to tell us he's releasing b21?
[2008-08-16 21:06:35] <TheClamV2> no
[2008-08-16 21:06:44] <TheClamV2> Hey Data
[2008-08-16 21:06:45] <Daman> Do it on the 21st Data.
[2008-08-16 21:07:04] <TheClamV2> Will we ever have Sticky MosRotatings?
[2008-08-16 21:07:11] <Ctrl> screw that
[2008-08-16 21:07:15] <TheClamV2> Because then I could make stickyexplosives
[2008-08-16 21:07:15] <Ctrl> sticky tdexplosives
[2008-08-16 21:07:24] <Data> ok so update on what i'm working on
[2008-08-16 21:07:32] <Aspida> EVERYONE LISTEN UP
[2008-08-16 21:07:34] <TheClamV2> Tdexplosives have timing issues, don't they ctrl?
[2008-08-16 21:07:40] <Ctrl> only when gibbed
[2008-08-16 21:07:44] <TheClamV2> Oh yeah.
[2008-08-16 21:07:47] <Grif> everyone shut the ♥♥♥♥ up
[2008-08-16 21:07:51] <Aspida> ^
[2008-08-16 21:07:53] <Data> resolution indepence, game looks fine any reasonable resolution that your drivers can manage
[2008-08-16 21:07:59] <Grif> cool
[2008-08-16 21:08:00] <Data> setting in the menu
[2008-08-16 21:08:03] <Data> for res
[2008-08-16 21:08:03] <TheClamV2> hawt
[2008-08-16 21:08:07] <Pyro|Lost> Brb stealing every tv in the neighborhood
[2008-08-16 21:08:15] <Pyro|Lost> SUPER MEGA AMAZING DISGUSTING HIGH REZ
[2008-08-16 21:08:19] <Ctrl> what happens if someone makes a really small scene?
[2008-08-16 21:08:21] <TheClamV2> Supports 1650x1025 right?
[2008-08-16 21:08:27] <Ctrl> like 500x500
[2008-08-16 21:08:34] <Pyro|Lost> Ctrl would it loop
[2008-08-16 21:08:38] <Data> shows the res options your drivers can do
[2008-08-16 21:08:40] <Pyro|Lost> Like have five scenes across the screen
[2008-08-16 21:08:47] <Ctrl> what
[2008-08-16 21:08:48] <Pyro|Lost> Dude that's so weird to imagine
[2008-08-16 21:08:49] <Data> yeah it does loop
[2008-08-16 21:08:50] <Ctrl> it better not
[2008-08-16 21:08:54] <Data> when you have a huge res
[2008-08-16 21:08:59] <Data> larger than the scene
[2008-08-16 21:09:05] <Pyro|Lost> Like watch two clones move simultaneously
[2008-08-16 21:09:10] <Pyro|Lost> Awesome
[2008-08-16 21:09:14] <Data> if the scene is set to wrap it'll.. wrap
[2008-08-16 21:09:15] <Ctrl> aww
[2008-08-16 21:09:19] <Ctrl> what if it's not
[2008-08-16 21:09:20] |<-- Jack has left cortex.datarealms.com (Connection reset by peer)
[2008-08-16 21:09:21] * TheClamV2 raises hand
[2008-08-16 21:09:23] <Pyro|Lost> And if not?
[2008-08-16 21:09:25] <TheClamV2> I have a question
[2008-08-16 21:09:25] <Ctrl> then will it just have black space?
[2008-08-16 21:09:27] <Data> then it's a black void
[2008-08-16 21:09:31] <Data> ya
[2008-08-16 21:09:32] <Pyro|Lost> Haha
[2008-08-16 21:09:33] <Grif> hahahah oh god four clones on the same screen
[2008-08-16 21:09:36] <Grif> that would be awesome
[2008-08-16 21:09:36] <Data> it works well
[2008-08-16 21:09:42] <TheClamV2> Attachables on other attachable
[2008-08-16 21:09:44] <Ctrl> looping seems weird
[2008-08-16 21:09:45] <Pyro|Lost> And he just drops into the abyss...
[2008-08-16 21:09:48] <Data> took me a good week and half to get working
[2008-08-16 21:09:49] <Grif> TheClamV2: We can already do that
[2008-08-16 21:09:51] <Grif> you're dumb
[2008-08-16 21:09:55] <Ctrl> like playing cc in a house of mirrors
[2008-08-16 21:10:01] <Pyro|Lost> Yeah really
[2008-08-16 21:10:08] <TheClamV2> Like an attachable connected to a craft with a gun on the end
[2008-08-16 21:10:09] <Ctrl> i'd prefer just black void all the way
[2008-08-16 21:10:15] * Grif gonna make a 2000 pixel tall 48 pixel wide scene
[2008-08-16 21:10:16] <TheClamV2> A clone grabs the gun and off they go
[2008-08-16 21:10:24] <Aspida> Haha what
[2008-08-16 21:10:42] <TheClamV2> Like X= craft O=attable H=gun
[2008-08-16 21:10:46] <TheClamV2> xoh
[2008-08-16 21:10:48] <Aspida> not you
[2008-08-16 21:10:49] <Daman> Hey Data will you wait until you finish resolution independence to release 21? Or will that come later
[2008-08-16 21:10:50] <Grif> clam
[2008-08-16 21:10:51] <Grif> stop talking
[2008-08-16 21:10:59] <TheClamV2> But grif
[2008-08-16 21:11:01] <Aspida> no
[2008-08-16 21:11:01] <Data> daman, it's done
[2008-08-16 21:11:06] <Aspida> No buts
[2008-08-16 21:11:06] <Data> will be in b22
[2008-08-16 21:11:06] <Daman> Oh, great
[2008-08-16 21:11:07] <Data> 21
[2008-08-16 21:11:07] <TheClamV2> You would be able to grab the gun
[2008-08-16 21:11:08] <Data> 21
[2008-08-16 21:11:11] <Daman> Yeah.
[2008-08-16 21:11:16] <Ctrl> oh hey
[2008-08-16 21:11:19] <Ctrl> sticky mopixels
[2008-08-16 21:11:23] <Ctrl> can they stick to more than one thing?
[2008-08-16 21:11:39] <TheClamV2> Can they stick to actors without blowing the actor up?
[2008-08-16 21:11:48] <Ctrl> like if an actor is coated in it, then the actor flies into a wall
[2008-08-16 21:11:51] <Ctrl> will he stick?
[2008-08-16 21:11:56] <Grif> jesus christ clam why are you even talking
[2008-08-16 21:12:02] <Data> the mopixles won't stick to actors atm, sorry
[2008-08-16 21:12:04] <Data> only to the terrain
[2008-08-16 21:12:06] <Ctrl> AWWW
[2008-08-16 21:12:13] <Data> maybe later, but unlikely
[2008-08-16 21:12:14] <Ctrl> there goes all my hopes and dreams
[2008-08-16 21:12:17] <Data> would cause problems
[2008-08-16 21:12:19] * Grif not surprised at all
[2008-08-16 21:12:25] <Ctrl> any hope for sticky tdexplosives?
[2008-08-16 21:12:34] <Data> yeah, tat's feasible
[2008-08-16 21:12:40] * Grif surprised
[2008-08-16 21:12:44] <Data> make some kind of attachable that attaches to whatever it hits
[2008-08-16 21:12:45] * Grif excited
[2008-08-16 21:12:47] <Ctrl> lessens the burn
[2008-08-16 21:12:58] <Grif> rather have tdex's than mopixels really
[2008-08-16 21:13:02] <Ctrl> seriously
[2008-08-16 21:13:09] <Ctrl> oh
[2008-08-16 21:13:11] <Data> could do fun fire/napalm effects witht hat
[2008-08-16 21:13:13] <Ctrl> gibbing mopixels
[2008-08-16 21:13:16] <Ctrl> any hope for that?
[2008-08-16 21:13:17] <TheClamV2> You could add emitters onto the tdexplosive and have them emiter sticky particles for 30 seconds.
[2008-08-16 21:13:20] <Data> since could make AEmitters that stick to things
[2008-08-16 21:13:24] <Data> and emit flames/smoke
[2008-08-16 21:13:30] <Grif> theclam did you just miss a ♥♥♥♥ memo or do you not know how to read
[2008-08-16 21:13:34] <Data> and then blow up
[2008-08-16 21:13:36] <Ctrl> we could
[2008-08-16 21:13:36] <Grif> sticky particles DO NOT STICK TO ACTORS
[2008-08-16 21:13:40] <Ctrl> but we can't set actors on fire
[2008-08-16 21:13:41] <Ctrl> baww
[2008-08-16 21:13:47] <TheClamV2> Grif:
[2008-08-16 21:13:51] <Ctrl> also gibbing mopixels any hope for?
[2008-08-16 21:13:53] <Grif> data weapon specific wounds please please please
[2008-08-16 21:13:59] <TheClamV2> I meant so that the explosives stick to WALLS.
[2008-08-16 21:14:00] <Data> AND, since they'd be attachables stuck to things, they'd work like wounds
[2008-08-16 21:14:04] <Data> so they could drain health
[2008-08-16 21:14:09] <Ctrl> wait what
[2008-08-16 21:14:12] <Data> like a proper fire
[2008-08-16 21:14:15] <Grif> well then there you go
[2008-08-16 21:14:24] <Ctrl> how would an attachable do that?
[2008-08-16 21:14:32] <Data> wounds are just attachables
[2008-08-16 21:14:42] <Ctrl> so...if i wanted to
[2008-08-16 21:14:54] -->| Jack (chatzilla@Cortex-c3591b17.midco.net) has joined #drlchat
[2008-08-16 21:14:55] <Ctrl> i could make an attachable on an actor that raised his health until it was broken?
[2008-08-16 21:14:58] <Data> not right now, i'd need to add some code, but would be trivial
[2008-08-16 21:15:02] <Darlos9D> we could have weapons determine the wounds, rather than the actors
[2008-08-16 21:15:10] <Data> ctrl, sure
[2008-08-16 21:15:12] <Data> like a band aid
[2008-08-16 21:15:15] <Grif> and have weapons create attachables
[2008-08-16 21:15:19] * TheClamV2 does his happy dance
[2008-08-16 21:15:23] <Jack> oh boy its Data data when is the new build
[2008-08-16 21:15:23] <Grif> IE bow and arrow hits and makes arrows
[2008-08-16 21:15:30] <TheClamV2> Not the 20th
[2008-08-16 21:15:37] <Grif> theclam
[2008-08-16 21:15:37] <Data> it might still be the 20th
[2008-08-16 21:15:38] <Grif> stop
[2008-08-16 21:15:39] <Grif> talking
[2008-08-16 21:15:40] <Jack> also Data dont you think its a good idea to include stackable throwing items
[2008-08-16 21:15:42] <TheClamV2> Oh, k then
[2008-08-16 21:15:52] <Ctrl> oh
[2008-08-16 21:15:52] <Jack> Like instead of cycling through 10 grenades
[2008-08-16 21:15:54] <Ctrl> data
[2008-08-16 21:15:56] <Ctrl> emitters on guns
[2008-08-16 21:15:58] <Jack> just say Grenade X 10
[2008-08-16 21:16:15] <Ctrl> the particle stacking problem, has it been brought up?
[2008-08-16 21:16:17] <TheClamV2> Ctrl I thinnk you can do that now
[2008-08-16 21:16:20] <Data> ok so the crazy stuff i'm doing now is to try to make the game more playable
[2008-08-16 21:16:30] <TheClamV2> CAAAAARAZY
[2008-08-16 21:16:31] <Data> more smooth, better fps
[2008-08-16 21:16:32] <Ctrl> TheClamV2: this is a problem, not a request
[2008-08-16 21:16:35] <Data> no that's not the crazy part
[2008-08-16 21:16:44] <Ctrl> an emitter on a gun stacks the emissions when in inventory
[2008-08-16 21:16:44] <Data> the crazy part is that i've got a new audio library
[2008-08-16 21:16:50] <Data> which can slow down/speed up the sounds
[2008-08-16 21:16:55] <Data> adjust the pitch
[2008-08-16 21:17:01] <TheClamV2> so...
[2008-08-16 21:17:02] <ian> doppler effect?
[2008-08-16 21:17:02] <Data> depending on how slow/fast the simgoes
[2008-08-16 21:17:07] <Grif> that's cool
[2008-08-16 21:17:08] <Daman> Great
[2008-08-16 21:17:13] <Daman> Will we be able to use it via Lua?
[2008-08-16 21:17:19] <TheClamV2> Hehehe
[2008-08-16 21:17:23] <TheClamV2> Timewarp zone.
[2008-08-16 21:17:24] <Ctrl> Lua drug
[2008-08-16 21:17:26] <Data> so if things slow down so bad that cpu can't keep up, it'll just smoothly go into slomo
[2008-08-16 21:17:27] <Grif> Will we be able to access the sim time controls with lua?
[2008-08-16 21:17:31] <Data> with decent fps still
[2008-08-16 21:17:32] <Ctrl> all sounds 3x speed
[2008-08-16 21:17:40] <Data> and the audio will sllooooowwww down too
[2008-08-16 21:17:45] <Daman> Great.
[2008-08-16 21:17:54] <TheClamV2> Yeah, if we can get into the time controls with lua we can have TIME GRENADES
[2008-08-16 21:17:59] <Grif> theclam
[2008-08-16 21:18:00] <Grif> STOP
[2008-08-16 21:18:01] <Grif> TALKING
[2008-08-16 21:18:06] <Daman> I agree
[2008-08-16 21:18:21] <Data> anyway that's what i'm working on right now
[2008-08-16 21:18:24] <Grif> also this idea is one I think is worth requesting
[2008-08-16 21:18:25] <Grif> http://www.datarealms.com/forum/download/file.php?id=23882&mode=view
[2008-08-16 21:18:41] <Data> we're hoping the new liceing system will be ready to integrate on monday
[2008-08-16 21:18:47] <Data> licensing
[2008-08-16 21:19:02] <Grif> nesting within buy/bunker editor menus
[2008-08-16 21:19:26] <Data> ah grouping? nah just add a crobotech tag instead
[2008-08-16 21:19:33] <Data> and it will show up in its own group
[2008-08-16 21:19:41] <Data> the menu there needs some work
[2008-08-16 21:19:43] <Ctrl> but in buy menus
[2008-08-16 21:19:49] <Ctrl> order menu, whatever it's called
[2008-08-16 21:19:50] <Data> buy menus.. yeah we'll see
[2008-08-16 21:20:31] <Grif> scrolling the bunker editor is a pain with keyboard controls
[2008-08-16 21:20:43] <TheClamV2> Ooooh Wait
[2008-08-16 21:20:48] <TheClamV2> I have a bug to report
[2008-08-16 21:21:07] <TheClamV2> When playing multiplayer, during the bunkerbuilding
[2008-08-16 21:21:29] <TheClamV2> If my brother changes what piece he has selected while my large buy menu is up
[2008-08-16 21:21:42] <TheClamV2> It moves my buy menu selection to what he changed his to
[2008-08-16 21:21:51] <Grif> That never happened to me
[2008-08-16 21:22:13] <TheClamV2> It's happened on two seperate computers, so not a hardware problem.
[2008-08-16 21:22:19] <Grif> I play five matches yesterday/last night never ran into that
[2008-08-16 21:23:02] <Grif> oh hey tiny bug if you're aiming a grenade and you get your arms shot off the little dots stay in front of you
[2008-08-16 21:23:21] <Data> clam, thanks, will look into it
[2008-08-16 21:23:31] <Data> it's probably conflicting control mapping
[2008-08-16 21:23:32] <Data> s
[2008-08-16 21:23:48] <Data> had more trouble like that before, guess didn't fix it all
[2008-08-16 21:23:49] <TheClamV2> Using default controls, no gamepads
[2008-08-16 21:24:05] <TheClamV2> Me on m+b, him on keyboard
[2008-08-16 21:24:14] <TheClamV2> I sent you an email some months ago.
[2008-08-16 21:24:21] <Data> months?? solly
[2008-08-16 21:24:26] <TheClamV2> From pfoot@comcast.net
[2008-08-16 21:24:35] <TheClamV2> Around the time I bought it.
[2008-08-16 21:24:39] <Aspida> lol reverse asian
[2008-08-16 21:25:42] <Data> will look into
[2008-08-16 21:26:02] <TheClamV2> By "around when I bought it" I mean a week or two after the release of b19
[2008-08-16 21:26:05] <Aspida> So DaTa, how is life going for you?
[2008-08-16 21:27:35] <Data> not bad. i need a shower
[2008-08-16 21:28:02] <Data> not going to take one though!
[2008-08-16 21:28:11] <Ctrl> you rascal
[2008-08-16 21:28:12] <Aspida> You perserverance is an inspiration to us all
[2008-08-16 21:28:17] <Data> the sound experiments are too interesting
[2008-08-16 21:28:31] <Aspida> though do not linger
[2008-08-16 21:28:48] <Ctrl> tell us if you pick up the whispering of clones in your experiments
[2008-08-16 21:28:49] <Aspida> I imagine your wife would not appreciate the smells of a ripened man
[2008-08-16 21:29:14] <Data> she's sitting on me right now actually
[2008-08-16 21:29:17] <Aspida> oh
[2008-08-16 21:29:18] <Aspida> Hi
[2008-08-16 21:29:23] <Aspida> Mrs. Tabar
[2008-08-16 21:29:24] <Grif> sup data's wife
[2008-08-16 21:29:34] <TheClamV2> Hi from the village idiot.
[2008-08-16 21:29:40] <Data> she says hi and giggles
[2008-08-16 21:29:44] <Grif> k
[2008-08-16 21:29:46] <Data> now she slapped me
[2008-08-16 21:29:49] <Daman> Lol
[2008-08-16 21:29:50] <Aspida> Haha
[2008-08-16 21:29:56] <TheClamV2> Lol
[2008-08-16 21:30:09] <Damann> ( `ー´)
[2008-08-16 21:30:18] <Grif> Data, there's the new mission in B21, are there going to be any new weapons or anything as part of that?
[2008-08-16 21:30:33] <Data> no new weaps; trying to get a mission together in time
[2008-08-16 21:30:40] <Data> it won't be amazing, but it'll be scripted
[2008-08-16 21:30:47] <TheClamV2> Neat
[2008-08-16 21:30:47] <Data> so it'll be an example of how to get started
[2008-08-16 21:30:50] <Aspida> has Prom made any new sprites
[2008-08-16 21:30:51] <Aspida> ?
[2008-08-16 21:31:52] <Aspida> Also
[2008-08-16 21:32:02] <Grif> Uhhhhhmmmm
[2008-08-16 21:32:11] <Aspida> What will first non tutorial mission be about?
[2008-08-16 21:32:14] <Grif> Oh, any progress on fired projectiles having correct rotation?
[2008-08-16 21:32:25] <Data> no he's been busy with new computer, but h'es made enough new sprites i haven't implemetned yet
[2008-08-16 21:32:39] <Grif> Yeah I heard about his mac
[2008-08-16 21:32:45] <Aspida> Data: noce
[2008-08-16 21:32:49] <Aspida> Nice even
[2008-08-16 21:32:49] <Data> yeah he's absorbed
[2008-08-16 21:32:52] -->| casey (irksomesloth@Cortex-aaf967f7.mco.bellsouth.net) has joined #drlchat
[2008-08-16 21:33:10] <TheClamV2> Data is here.
[2008-08-16 21:33:17] <casey> where
[2008-08-16 21:33:20] <Aspida> There
[2008-08-16 21:33:23] <casey> oh
[2008-08-16 21:33:29] <Aspida> His wife too
[2008-08-16 21:33:37] <casey> perfect timing
[2008-08-16 21:33:45] <Data> she left thuogh
[2008-08-16 21:33:47] <Aspida> oh
[2008-08-16 21:33:52] <Ctrl> aspida you scared her
[2008-08-16 21:33:59] <Aspida> was she there when you saw Darlos's picture?
[2008-08-16 21:34:06] <casey> there was a question I wanted to ask about cc
[2008-08-16 21:34:07] <Data> i sent it to her
[2008-08-16 21:34:11] <Aspida> haha nice
[2008-08-16 21:34:34] <Ctrl> "meet me like this (attachment)"
[2008-08-16 21:34:45] <Aspida> also, first mission will be what kinda mission
[2008-08-16 21:34:47] <Aspida> hahaha ctrl
[2008-08-16 21:34:53] <TheClamV2> >.>
[2008-08-16 21:34:54] <TheClamV2> <.<
[2008-08-16 21:35:09] <TheClamV2> "did she?" would be the only wuestion if he did that.
[2008-08-16 21:35:34] <casey> my copy of cc has a bug were if a rocket touches anything that's non-vanilla the game crashes
[2008-08-16 21:35:51] <Data> vanilla? delicious
[2008-08-16 21:36:01] <Aspida> heh
[2008-08-16 21:36:08] <casey> vanilla as in standard
[2008-08-16 21:36:09] <Data> hm could be a material id problem/conflict
[2008-08-16 21:36:25] <Data> let me know if it still does that in b21
[2008-08-16 21:36:32] <Aspida> Ohay
[2008-08-16 21:36:34] <Aspida> DaTa
[2008-08-16 21:36:40] <Aspida> How is your Ak?
[2008-08-16 21:36:59] <Aspida> have you shot anything living with it?
[2008-08-16 21:37:00] <Data> good. needs cleaning
[2008-08-16 21:37:04] <Data> nah
[2008-08-16 21:37:08] <Aspida> Aww
[2008-08-16 21:37:18] <TheClamV2> 7x62 is a bit much for hunting.


Whole log this time, including the inane chatter.

Protip: image linked near the top is NSFW. Darlos is a pervert.


Sun Aug 17, 2008 6:23 am
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Post Re: Data IRC log
That first part is hilarious. I wish I didn't fail at IRC.

Edit: Nevermind, the whole thing is hilarious.


Sun Aug 17, 2008 6:28 am
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Post Re: Data IRC log
Very difficult to read.
So, brief summary- b21 may/may not hit the 20th; next build includes smoothing features so that everything slows down rather than chops (slllloooowwwwmooo); Data doesn't shower and neither does his gun; attachables can be added to actors from a weapon shooting them; sticky pixels stick to terrain not actors; Darlos draws prons.


Sun Aug 17, 2008 7:36 am
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Post Re: Data IRC log
Zalo better make a pancake gun with pancakes that stick to actors via attachable.


Sun Aug 17, 2008 7:39 am
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Post Re: Data IRC log
Haha Data's wife slapped him. x )

Good work Grif, thanks!


Sun Aug 17, 2008 11:20 am
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Post Re: Data IRC log
Yes, News!
Data's wife sounds nice.


Sun Aug 17, 2008 11:42 am
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Post Re: Data IRC log
Onice. I think i'm going to ♥♥♥♥ myself if/when i see attaching shots from guns.
A lot. *Imagines severe burns on clones* ... Oh hell yes.


Sun Aug 17, 2008 12:09 pm
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Post Re: Data IRC log
That slow-motion cpu compensation sounds great! Also, SLOOOOWMOOOO SOOOUNNNDSSSS...

So when a truly epic explosion happens, you see it in glorious slowmo. That is awesome. NO LAGGYNESS.


Sun Aug 17, 2008 1:45 pm
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Post Re: Data IRC log
Tea wrote:
Yes, News!
Data's wife sounds nice.


There's something mesmerizing about watching some fat kid slowly eat a yellow substance.


Sun Aug 17, 2008 5:06 pm
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Post Re: Data IRC log
robowurmz wrote:
That slow-motion cpu compensation sounds great! Also, SLOOOOWMOOOO SOOOUNNNDSSSS...

So when a truly epic explosion happens, you see it in glorious slowmo. That is awesome. NO LAGGYNESS.

Holy crap, never thought of it that way.


Sun Aug 17, 2008 7:10 pm
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Tea wrote:
Yes, News!
Data's wife sounds nice.

Is that what Tea looks like in real life? [/sarcasm]
And he's right, Data's wife does seem nice, according to Data's discription.

Grif wrote:
Darlos is a pervert.

Lol


Sun Aug 17, 2008 8:04 pm
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Post Re: Data IRC log
So we can still have sticky bawms that stick to actors... correct?


Mon Aug 18, 2008 3:07 am
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Post Re: Data IRC log
Oh yeah, we can have viruses now!


Mon Aug 18, 2008 4:18 am
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NeoSeeker wrote:
So we can still have sticky bawms that stick to actors... correct?


Maybe.

"Sticky" particles won't stick to actors, and MOPixels never will, but Data mentioned creating attachables on something you shoot.

However, he never really mentioned WHEN that would happen. Personally I don't think that's a B21 feature.


Mon Aug 18, 2008 4:29 am
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Post Re: Data IRC log
Either way... i smell armor gun Image


And he said after this build to expect future builds to be released at a faster rate than the last builds.


Mon Aug 18, 2008 5:49 am
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