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 speculate 
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Post Re: speculate
If Multiplayer WERE to happen, crabs would need to cost money, somehow i feel if crabs were left free, There would be a lot of noobish crab bombing.


Tue Jan 05, 2010 12:50 am
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Post Re: speculate
I've played splitscreen a bit with the rules:
No Crab Bombs
Agreed upon mods only
1 faction + faction less stuff
Your base must have a path from the brain to open air obscured by doors only.
No cheap digging through the base
No lame suicide bombing

Mostly what happens is the first couple seconds diggers dig like nuts, waypoints are set, then both players send out one equipped guy from their base. Then they both buzz around with jetpacks trying to kill each other. The winner goes to attack the base and the loser switches control over to the first defender, calls in reinforcements, or sets digger way points. Mostly it's spamming units at the enemy base and reinforcing your own base until attrition wins the day.

I dunno, I just think it would be really interesting to see how the metagame would develop and if there's a higher level of gameplay in CC.


Tue Jan 05, 2010 1:06 am
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Post Re: speculate
Leaderboards would be mad pointless unless they only counted with vanilla CC


Tue Jan 05, 2010 1:50 am
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Post Re: speculate
OH BOIZ! MULTY-PEEPULS! ONLINE!

I thought I came up with a pretty good method of online multiplayer without lag issues, but nobody listens to cricket.

If CC were to be online-multiplayer, there should be vanilla anti-air turrets to prevent near-endless bombings, or players should try to capture specific artifacts to win, which are held by the enemy player, and therefore have to be careful about where they should bomb.


Tue Jan 05, 2010 3:47 am
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Post Re: speculate
In multiplayer (HAHA SPECULATION) rockets WOULD be very much used, untill someone figures out that a dummy with a heavy digger is enough to defend against them.


Tue Jan 05, 2010 3:28 pm
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Post Re: speculate
Someone explain to me how "forum update regarding B24" really involves multiplayer. Get your heads out of your asses.


Tue Jan 05, 2010 3:46 pm
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Post Re: speculate
well it doesn't, we just conversed about tactics of CO-OP


Tue Jan 05, 2010 4:03 pm
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Post Re: speculate
Grif wrote:
<scancode> ... in the game[s] and ...

I'm surprised no one mentioned this bit, does this confirm that data is working on another project as well? probably that ant game that he started a while back, could be high scores in that or a registration system (though I don't think he'd sell it)


Tue Jan 05, 2010 5:15 pm
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Post Re: speculate
Well we all knew that he was going to start some other game soon...


Tue Jan 05, 2010 5:48 pm
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Post Re: speculate
yes but this statement may imply that it is already being developed, or "BANJO KABLOOIE",the ant attack remake or some new project is being worked on.


Tue Jan 05, 2010 10:31 pm
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Post Re: speculate
Quote:
<scancode> thing that will be implemented in the game[s]

Yeah but this isn't even stating that the game is in development :P


Tue Jan 05, 2010 10:37 pm
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Post Re: speculate
robolee wrote:
"BANJO KABLOOIE"

This was supposed to be a mod for Cortex iirc. Never materialized.


Tue Jan 05, 2010 10:43 pm
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Post Re: speculate
Kill counter leaderboard.


Wed Jan 06, 2010 12:53 am
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Post Re: speculate
Lizard wrote:
Quote:
<scancode> thing that will be implemented in the game[s]

Yeah but this isn't even stating that the game is in development :P

This is probably the most retarded thing I've read all day


Wed Jan 06, 2010 12:54 am
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Post Re: speculate
the way I read the whole thing scancode seemed to be talking about a server feature that will be applicable to future titles as well as b24


Wed Jan 06, 2010 2:02 am
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