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 Performance Survey - WE NEED VISTA AND OLDER CPU RESULTS 
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Post Performance Survey - WE NEED VISTA AND OLDER CPU RESULTS
LINK TO THE LATEST GRAPH

Right, I'm planning on making a fairly in depth presentation of how CC performs on various systems. For this, I need practical data, hopefully from as many people as possible. Obviously, I can't do that on my own (I'm not many people), so I'm requesting that you put your Computer through a quick test. More tests may come at a later date (stress testing etc) but for now it will just be a medium load test to get a basic perception of how the stats work out.

THE TEST:
    Prerequisite settings:
      -640x480 resolution
      -NxWindowed set to 1
      -Windowed Mode
      -DeltaTime set to the vanilla 0.016667 (60 SFPS)
      -Timescaling on (Press ctrl+p, if it doesnt say "ONE sim update per frame" then press ctrl+o)
      -preferably with no extra mods
    Procedure:
      Close all applications.
      Download this:
      Attachment:
      Tester.rte.zip [7.04 KiB]
      Downloaded 268 times

      and install it
      Run the test scene from the campaign menu, and wait for it to stop doing things.
      Close CC, and then navigate to /Cortex Command/Tester.rte/ and open Results.txt
      Fill in OS, RAM, and PROCESSOR fields.
      Give me the results.

How to post your results:
upload to pastebin.com or other offsite host. please do not directly post results.
Results should look like this

If you have any questions, feel free to ask. Any input on how I should process this data is also welcome, Currently I'm thinking of 4 3d graphs, 1 for each operating system, plotting processor and RAM against average FPS drop. If anyone knows any good, free stats graphing programs that can do 3d graphs that would be super. I hate trials.


Last edited by Geti on Mon Apr 26, 2010 11:58 am, edited 5 times in total.



Fri Mar 19, 2010 8:32 am
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happy carebear mom
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: Win7 Home Premium x64
PROCESSOR: Intel Core2 Duo P8600 @ 2.40GHz, 2 CPU ~2.40GHz
SYSTEM RAM: 3072MB (3GB)
RESX: 640
RESY: 480
PPM: 20
POSTPROCESSING: true
MOD COUNT: 11
TIMESCALE: 1
DELTATIME: 0.016666699200869
TEST RESULT 1 : 18.58
TEST RESULT 2 : 36.71
TEST RESULT 3 : 71.323


Would like to note that for windows at least, DXDiag is a useful tool for grabbing your system infos if you don't know them offhand.


Sat Mar 20, 2010 6:55 am
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Post Re: Performance Survey
Cheers Duh. I get mine from the readout at the bottom of my computer, most of the important stuff is there anyway :)


Sat Mar 20, 2010 10:27 am
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: Windows 7 Professional 64-bit
PROCESSOR: Intel Core i7 920 @ 2.67GHz (8 CPUs), ~2.8GHz
SYSTEM RAM: 3070MB
AVERAGE FPS: 500 (with very occasional fraction of a second flicker to what I assume was 333)
MEDIUM STRAIN FPS: Explosion on screen: 2XX flickered for a fraction of a second, then 333/500 flickering the duration of the explosion particles.
                   Explosion off screen: 333/500 flickering for the duration of the explosion particles.
NOTES: 500, 333 and whatever the number was between 200 and 299 were the only numbers which the fps reported, nothing in between.

For a heavy strain test I'd suggest getting people to drop a nuke, perhaps several.


Sun Mar 21, 2010 5:47 am
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Loose Canon
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Post Re: Performance Survey
As I said in the other thread, that adds randomness. And for testing, we want to cut out as much of that as possible. Although it would work well until someone made a test scene.


Sun Mar 21, 2010 6:03 am
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Post Re: Performance Survey
For keeping things always onscreen, you could use the concrete box map. A standardized "heavy load bomb" that spit out x particles, x glows of x,y size, and x mosrotatings, with accompanying light and medium versions, to use with or without AI, would help too.


Sun Mar 21, 2010 6:14 am
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Post Re: Performance Survey
Eh, I might script prom grounds to have a simple battle go on or something, standard vanilla death style stuff.
For now though, these stats should be fairly important. We can already see from Archaos' stats that the i7 is blowing my barely comparable laptop and Duh's nearly identical box, both using (albeit different model) core 2 duo CPUs out of the water. If we can get more people in on this to actually give a concrete spread of stats (I'll do my main box this week at some point, I haven't been using it due to the W7 RC expiring <_<) we should be able to recommend "buy this to run CC like a boss" to anyone complaining about lag, as well as pointing them to HTMCCLL


Sun Mar 21, 2010 6:53 am
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: Windows Vista Home Premium 64
PROCESSOR: AMD Phenom II X4 Black Edition 3.2GHz
SYSTEM RAM: 6GB
AVERAGE FPS: 500
MEDIUM STRAIN FPS: 200
NOTES: FPS quickly shoots back up from 200 after explosion, in both cases (concrete floor and enemies).  This was tested on an install of B23 with only a few mods installed.

So, for anyone who says that the AMD is at a disadvantage, I haven't experienced it. This is most likely due to the fact that I have 6 gigs of RAM - from what I can tell, a lot of CC's lag and crashes are due to memory allocation.


Sun Mar 21, 2010 9:02 am
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: Windows XP home
PROCESSOR: Intel core i5  2.66ghz (quad)
SYSTEM RAM: 3GB
AVERAGE FPS: 1000 (and some flickers of 500)
MEDIUM STRAIN FPS: 333
NOTES: I think the actual speed of your memory matters way more then the amount. Cause I've experienced the differance between 1.2ghz and 1.6ghz memory on a windows startup and it's enormous. So I think that should be noted aswell.
And as TLB said there's nothing in between 1000 , 500, and 333.


I and for the heavy strain, use 3 fuel air bombs and drop then ontop of you base in tutorial.(that would really effect the framerate.)


Sun Mar 21, 2010 11:42 am
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: Windows XP
PROCESSOR: AMD Athlon(tm) 64 X2 Dual Core PRocessor 5400+, 3DNow (2 CPUs)
SYSTEM RAM: 2046MB RAM
AVERAGE FPS: 125
MEDIUM STRAIN FPS: 59
NOTES: My average FPS flickers between 124 and 126.
My medium strain FPS went down for a split second before going up again.


I'm happy Cortex Command doesn't use my video card.
I have a really bad one, a Nvidia 6200 GeForce...


Sun Mar 21, 2010 6:35 pm
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Post Re: Performance Survey
Code:
OPERATING SYSTEM: win7, vista, and ubuntu. tested in win7
PROCESSOR: intel core 2 quad q9400 2.66ghz 45nm 6mb l2 cache, oc'd at 3ghz
SYSTEM RAM: 6gb ddr2
AVERAGE FPS: 250-330
MEDIUM STRAIN FPS: 50-ish
NOTES: res @ 800x600 SVGA


Sun Mar 21, 2010 8:11 pm
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Post Re: Performance Survey
roflcopterz, I'm hesitant to accept those results just because they arent using the standardised 640x480 resolution.. If someone else with a c2quad gets different results I might count it as an outlier, just a warning.


Mon Mar 22, 2010 12:38 am
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Post Re: Performance Survey
Hey guys.

Working on a testbed scene to spit out HIGHLY SCIENTIFIC results.

Need some ideas for tests.

I think five repeats across maybe 3-5 different test types would be good, yeah?

So, say, test 1 is particle spawning.
5 count battery of spawning 100 particles.
5 count battery of spawning 1000 particles.
5 count battery of spawning 10000 particles.
Averages results of each battery, spits them out into a file.

Test two: terrain displacement. Not sure exactly how to test this; ideas accepted.

Test three: actor related, not sure exactly how. Maybe just a MOID stress test?

Further tests if anyone has better ideas.

I've already got a basic testing framework.

I'll also probably do some testing of different lua functions to determine overhead for using them.


Mon Mar 22, 2010 2:29 am
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Post Re: Performance Survey
re-do
Code:
OPERATING SYSTEM: win7
PROCESSOR: intel core 2 quad q9400 2.66ghz 45nm 6mb l2 cache, oc'd at 3ghz
SYSTEM RAM: 6gb ddr2
AVERAGE FPS: 333-500
MEDIUM STRAIN FPS: 70-ish
NOTES: fix'd



Grif wrote:
Test two: terrain displacement. Not sure exactly how to test this; ideas accepted.

Test three: actor related, not sure exactly how. Maybe just a MOID stress test?

for terrain you could spawn a few giant MOSR's and displace them a pixel then have them dissapear so they eat away the terrain
for actor maybe spawn 1 actor every 1 second (all the actors would be getshitbymo = 0) until you see some death counts going up to show moid limit


Mon Mar 22, 2010 2:36 am
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Post Re: Performance Survey
Terrain displacement: have 2 modes, one that uses 200-500 invisiblle particle digger bombs to burn out large chunks, and one that just does one giant MOSR deepcheck.
MOID stress would be good, as my laptop starts complaining once I get about 150 MOIDs of zombies on screen, whereas my main box works fairly happily above 200 (scripts witholding)
A glowsplosion test could also be necessary, using a mixture of glow and non-glow MOSPs.

Jesus this is going to take so much graphing. Still waiting on a program for it, unless excel does it and I'm missing something..

faux edit: cheers roflcopterz


Mon Mar 22, 2010 2:45 am
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