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 Modding Theme of the X Time Period *Blood/Gore! 
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Joined: Mon Oct 11, 2010 1:15 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Further details: actor mustn't be more complicated than a vanilla actor.


Tue May 27, 2014 1:59 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
4zK wrote:
Further details: actor mustn't be more complicated than a vanilla actor.


could you defined complicated?


Tue May 27, 2014 3:36 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Google wrote:
complicated
/ˈkɒmplɪkeɪtɪd/

adjective
    1. consisting of many interconnecting parts or elements; intricate.

Not more complicated than vanilla actors; Equal amount of advanced/unique elements, i.e. AI, jetpacks, wounds, etc.

  • The entry should use the same AI as vanilla actors.
  • The entry should not have more advanced .lua than the average vanilla actors. (consider the Ronin head variation as a limit)
  • Some vanilla actors have unique jetpack sprites, but rarely different effects. Same should apply to the entry.
  • Most, if not all vanilla actors use material values and wounds located in Base.rte, and so should the entry.


Tue May 27, 2014 4:21 pm
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Joined: Sun May 30, 2010 5:30 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Can we give this actor a weapon or gun or something, just for theme's sake, not for extra consideration?


Wed May 28, 2014 3:19 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
sure FINE, weapons are allowed for aesthetic purposes, but they should not be judged nor presented as a part of it.

EDIT: UNLESS the actor is classed as ACrab. In that case all previous rules apply to the weapon.


Last edited by 4zK on Wed May 28, 2014 12:25 pm, edited 1 time in total.



Wed May 28, 2014 10:32 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
4zK wrote:
sure FINE, weapons are allowed for aesthetic purposes, but they should not be judged nor presented as a part of it.


What about Size?


Wed May 28, 2014 11:39 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
The size of the actor should not be larger or extremely smaller compared to the average vanilla actor. If you remember the Coalition brain bot, that's a limit.

All questions from now on will refer to common sense.


Wed May 28, 2014 12:20 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Anyone else workin' on an entry? It's getting lonely here.


Sat May 31, 2014 6:17 am
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
I really want to, but since I can't sprite at all, and actors are basically a huge sprite job. I have a silly idea in mind though, I'll try to see if I can come up with enough time to do it.


Sat May 31, 2014 7:35 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Asklar wrote:
I really want to, but since I can't sprite at all, and actors are basically a huge sprite job. I have a silly idea in mind though, I'll try to see if I can come up with enough time to do it.

Hah, I'll sprite for you. I for one cba to make actor code atm.


Sat May 31, 2014 8:20 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Do it, it'll be fun!


Sat May 31, 2014 9:34 am
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Joined: Fri Nov 23, 2012 5:42 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
I'm working on an actor, I just need to finish up the gibs, so with any luck I'll post it sometime this evening.


Sat May 31, 2014 4:34 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Oh nevermind, I came up with an even simpler and cooler idea.

I'll try to get it working asap Image


Sat May 31, 2014 7:34 pm
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
Only two entries so far. Should the submission end time be extended?


Fri Jun 06, 2014 3:48 am
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Post Re: Modding Theme of the X Time Period *Balanced Actor!
What was the deadline?


Fri Jun 06, 2014 4:57 am
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