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 Modding Theme of the X Time Period *Blood/Gore! 
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
I know it's against the rules to use a previous released mod, but can I re-use the sprite of my last entry? The carbine thingy, only the sprite. Or does it have to undergo some modification? Or I can't use it at all?


Fri Jul 04, 2014 6:30 pm
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
I'd say it'd have to undergo some modification.


Fri Jul 04, 2014 9:34 pm
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Okay, anyway, it's just the sprite so it's nothing core of the mod anyway.


Fri Jul 04, 2014 9:52 pm
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
I hope this qualifies as a valid contest entry.
http://forums.datarealms.com/viewtopic.php?f=61&t=45762
Zombombies. Exploding Zombies. Check the link for details.

Is this unconventional enough for you?


Mon Jul 07, 2014 9:00 pm
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Whelp, threw on an extension.


Sat Jul 12, 2014 6:40 am
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Data Realms Elite
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Oh thanks! I still need to polish my mod but with the exams period and the worldcup final I'll be quite busy.


Sat Jul 12, 2014 8:49 am
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Last extension, though considering the current pace of things, I doubt we'll actually get another entry.


Sun Jul 20, 2014 5:58 pm
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Looks like there are four entries right now:

Zombombies by SzGamer27
AET Nanocarbine by Arcalane
Massifier by Asklar
Floater by Bad Boy

The Floater was released today so it's technically one day late, but I think it deserves a chance.
I think vote time can begin, eh? This is a nice selection of mods to vote from, they all look very good.

I would've tried a mod if I hadn't joined right at the end, and if I had a bit more experience
(experience in making own mods = 0, experience in looking at other's mods and seeing how they work = "a bit higher than 0").
I wonder what the next contest will be...


Tue Jul 29, 2014 2:18 am
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
zzzz work makes me sleepy.

Since I didn't actually make the voting thread til now the end submissions period has been extended to right now.

Submissions closed, go vote.


Tue Jul 29, 2014 9:59 pm
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Asklar and I came up with a theme for the next one whenever it happens, Blood and/or Gore. I'll leave the specifics up to individual interpretation, so people'll have a wide range of stuff to work with (actors, weapons, whatever else).


Thu Aug 07, 2014 4:39 am
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
brb making gun that shoots gibs that explode into showers of blood :grin:


Thu Aug 07, 2014 10:16 am
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Haha lovely!

Just gonna say, I've got no clue how to make actors but if I see one with ridiculously excessive mortal combat style gibs, I would be a very happy camper ;)


Thu Aug 07, 2014 2:38 pm
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Post Re: Modding Theme of the X Time Period *Blood/Gore!
Theme 21: Unconventional Weapon!
Themed by: clunatic

--First Place--
Modder(s): Bad Boy
Mod: Floater
Average Score: 67% of votes (4 out of 6)

--Second Place--
Modder(s): Asklar
Mod: Massifier
Average Score: 33% of votes (2 out of 6)

--Third Place--
Modder(s): TBA
Mod: -
Average Score: -







New contest started, tie breaker vote thread will be posted when I'm not dead tired (tomorrow-ish), as well as other things that need doing.


Fri Aug 08, 2014 1:01 am
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Post Re: Modding Theme of the X Time Period *Unconventional Weapon
Bad Boy wrote:
Haha lovely!

Just gonna say, I've got no clue how to make actors but if I see one with ridiculously excessive mortal combat style gibs, I would be a very happy camper ;)


I remember one mod had breakwounds on some of its actors' neck joints that caused them to have these comical bloodfountainsprays if you blew their head off. I think it was the same one that had an enterable power-suit sort of thing? Not 100% certain though.

Always wanted to dig that up and replicate the breakwound for later reuse, but I've never had the time and I can't for the life of me remember the actual mod.


Sat Aug 09, 2014 3:16 am
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Post Re: Modding Theme of the X Time Period *Blood/Gore!
The mod you want is NovaMind, I've used it for spacey placefillers for ages. The blood fountain thing is awesome yeah.

The powersuit one was The APOLLOCALIPSE. It was also sweet, but I feel like I'm going offtopic here.


Sat Aug 09, 2014 3:39 am
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