Data Realms Fan Forums
http://forums.datarealms.com/

Modding Theme of the X Time Period *Blood/Gore!
http://forums.datarealms.com/viewtopic.php?f=4&t=19161
Page 59 of 64

Author:  Asklar [ Sat May 10, 2014 9:48 pm ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

We have many entries for this contest :D

Author:  Sims_Doc [ Sat May 10, 2014 11:07 pm ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

CaveCricket48 wrote:
Thanks Azukki, updated OP.

I also threw a post into the CC steam discussion, hopefully it'll draw some more participants, and maybe more forum members that stick around.


while your at it cavecricket this might help the modding community grow a bit but could you create a modding guide for dummies with all the actor and vanilla weapons templated with easy to understand language because if anyone can understand it you'll have people making new content quickly and maybe even exploring making more complex things which would lead them to here..

Author:  Asklar [ Sat May 10, 2014 11:50 pm ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Like this?

Author:  dragonxp [ Sun May 11, 2014 7:37 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Ahem

Author:  Sims_Doc [ Sun May 11, 2014 12:17 pm ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

dragonxp wrote:

Asklar wrote:


it seems in my haste i forgot to mention steam guide* not forum.

Author:  haloman [ Tue May 13, 2014 4:04 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Doesn't the contest end today

Author:  Asklar [ Tue May 13, 2014 4:18 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Submissions end today, voting starts tomorrow. Contest ends when the voting is finished.

Author:  Sims_Doc [ Tue May 13, 2014 4:30 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

lets hope the next contest is something about adding something to game not just another mod but actual game content accepted by data and updated even if that means just making stuff from concept art because you'll probably be doing him a favor..

Author:  CaveCricket48 [ Tue May 13, 2014 6:53 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

It's still the 12th of May in some parts of the world! Go vote!

Updated rules for more clarification on submission rules, this applies for next contest.

Author:  Apollon [ Tue May 13, 2014 7:07 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Was gonna post a gun. But it uses AEmitters (to make pretty-pretty muzzle flash effects), which apparently means the AI can't fire the weapon.

I'm currently hunting the forums trying to find a workaround.

viewtopic.php?f=4&t=33200&hilit=AI+not+shooting
viewtopic.php?p=499964#p499964

I'll eliminate the emitters if I have to, but would need help finding another way to implement the muzzle firing-effects.

All in all, it looks like I won't make it before the deadline. Maybe I'll post it next week.

Author:  Major [ Tue May 13, 2014 7:22 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

The sharpness of the fired AEmitter is what the AI uses to calculate the ballistics, use it instead of the bullet velocity.

Author:  Apollon [ Tue May 13, 2014 7:37 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Hmm. I just tried increasing sharpness to 160 (from 40) while leaving the emitted MOpixel velocity at 130, and nothing seems to have changed. I'll keep at it. It's kinda fun learning to code.

Author:  Abdul Alhazred [ Tue May 13, 2014 7:51 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Apollon, if you have a look at the Imperatus Mauler shotgun you will see how to do it.

Since B30 you don't have to set the emitter sharpness anymore. You add can the properties AIFireVel (m/s) and AILifeTime (ms) to the Round instead. The emitter sharpness hack still works though, for backwards compatibility reasons.


Edit: Read this post for more info viewtopic.php?p=499898#p499898

Author:  Apollon [ Tue May 13, 2014 8:35 am ]
Post subject:  Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!

Wow! Thank you. Once I figured out the Mauler code, that was the easiest fix ever!

Author:  CaveCricket48 [ Sun May 18, 2014 11:08 pm ]
Post subject:  Re: Modding Theme of the X Time Period *Awaiting new theme!

Contest over, results below!


Theme 19: Balanced Weapon + Not Fancy/No Lua!
Themed by: Asklar

--First Place--
Modder(s): 4zK
Mod: FAMAS rifle
Average Score: 44% of votes (7 out of 16)

--Second Place--
Modder(s): Blump
Mod: Thompson M1A1
Average Score: 19% of votes (3 out of 16)

--Third Place--
Modder(s): clunatic
Mod: The Zyx-241
Average Score: 13% of votes (2 out of 16)

Page 59 of 64 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/