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 The guns in CC and your thoughts (so we can make 'em better) 
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Does it need to relate to something?


Mon Nov 05, 2012 2:53 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
It's probably a bit confusing because all of the numerical suffixes in the Browncoat weapon names indicate how much ammo is in the weapon's magazine.


Tue Nov 06, 2012 1:55 am
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
CaveCricket48 wrote:
It's probably a bit confusing because all of the numerical suffixes in the Browncoat weapon names indicate how much ammo is in the weapon's magazine.



Yeah. I'd make a guess that the '02' relates to it being a step above the regular sniper rifle.


Tue Nov 06, 2012 2:27 am
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No I just thought HSR-02 sounded badass.


Tue Nov 06, 2012 12:51 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
It's actually "02" because it's the second heavy sniper rifle that has ever existed in Cortex Command.

Hint hint.

Yes, it's more or less a resprite of the Coalition's Heavy Sniper.


Tue Nov 06, 2012 7:14 pm
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Joined: Sun Jun 10, 2012 2:44 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Heat Lance

This thing is amazing. I had no idea it could bounce off walls until today, and because of that it has just surpassed the remote grenade launcher for my number one bunker clearance weapon.

Easily.


Thu Nov 08, 2012 7:23 am
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Joined: Mon Oct 15, 2012 5:21 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Heavy Flamer.
Some Flamethrower in B23 i think.
I really liked it because it could be used as a jetpack or to destroy some walls.
The only thing i dislike is, that its not in the game anymore. :C


Fri Nov 09, 2012 7:31 pm
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
MP5.
Seems like a decent gun. Average for the Ronin.
What needs fixing: Jesus Christ the sprite is Godawfull. Please fix it. it is disproportioned and completely the wrong colour.


Sun Nov 11, 2012 11:11 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Major wrote:
MP5.
Seems like a decent gun. Average for the Ronin.
What needs fixing: Jesus Christ the sprite is Godawfull. Please fix it. it is disproportioned and completely the wrong colour.

Agreed, it looks like garbage.


Sun Nov 11, 2012 11:47 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Faction: Ronin

Gun: M1 Garand

What I like about it:
Almost everything, good range, good price.

What I don't like about it:
Stopping power, it just doesn't seem powerful enough, am I suppose to be holding the weapon that George Patton said was the greatest implement in war, or some gun that I would never give my front line troops.

Faction: Ronin

Gun: Kar98

What I like about it: It's the Ronin's only sniper, and it has good range but...

What I don't like about it: It's got the power of a mentally challenged squirrel, seriously? It took three shot to finally make that white bot's head come off. GIVE ME POWER OR GIVE ME DEATH!


Fri Nov 23, 2012 11:00 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Well, they're weapons from WWII, they're not neccesairly all that effective against killer robots in the future.

Try the M60 instead.
They work great against humans though.


Fri Nov 23, 2012 11:22 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
painbringer1998 wrote:
*stuff about the M1/Kar*


You're kidding, right? Unless they got significantly nerfed in recent releases, the Kar is a monster sniper weapon. The Ronin being equipped with it in "SHIELD Under Siege" made missions into something of a lotto, because you had to kill them before they could get an accurate shot off, or they'd basically oneshot your dudes.

If they still are, then I'm gonna go with what Lizardheim said. They're older guns, designed to kill people, not robots.


Fri Nov 23, 2012 5:18 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Arcalane wrote:
You're kidding, right? Unless they got significantly nerfed in recent releases, the Kar is a monster sniper weapon. The Ronin being equipped with it in "SHIELD Under Siege" made missions into something of a lotto, because you had to kill them before they could get an accurate shot off, or they'd basically oneshot your dudes.

If they still are, then I'm gonna go with what Lizardheim said. They're older guns, designed to kill people, not robots.

Yeah, that was fun wasn't it :)
But I've gotta agree with arc, the kar is second only to the heavy sniper in ridiculous power, and it can shoot a lot more quickly and easily.


Fri Nov 23, 2012 6:13 pm
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
oh god pls no realism arguments in balance discussion.


Sat Nov 24, 2012 12:54 am
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Post Re: The guns in CC and your thoughts (so we can make 'em better)
Gun name: Impulse Cannon
What I like about this gun:
Its not horrible anymore.

What I don't like about this gun and I think should be changed about it:
Its very overpowered, one-shots any craft or actor in the game (robots has a slight chance of just flying away at crazy speeds), grenades fly really fast making it easy to hit stuff with it, and it is rather cheap. Easily the most powerful weapon in the game right now, at a cheap price.

Additional notes:
Who need a 300 G AA actor with 2 missiles when you have a 10 G zombie with a 90 G instant-killing grenade launcher?


Sat Nov 24, 2012 11:07 am
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