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 Talk about the newest version of D.I.R.T./Cortex Command 
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Joined: Mon Nov 28, 2005 4:59 pm
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Location: Norway
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Post Talk about the newest version of D.I.R.T./Cortex Command
//////Test Build 5\\\\\\
Ok, lets talk!

I have created a weapon, but how do i change the weapon sprite? :?:


Sat Aug 26, 2006 12:14 pm
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Joined: Tue Oct 05, 2004 9:25 pm
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Just edit the spritefile value.

SpriteFile = ContentFile
FilePath = Base.rte/Devices/FragGrenade.bmp

What I've found as weird is that if you order a vehicle it is delivered in a rocket. So you can have a rocket with a rocket inside it.

A good change for this would be having the new vehicle come on its own, and only allowing one vehicle to be ordered at a time.


Sat Aug 26, 2006 3:00 pm
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thanks, ikkono :D and rocket in a rocket is weird... :lol: and we should have a BIG cargo ship!


Sat Aug 26, 2006 6:46 pm
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Joined: Wed Nov 30, 2005 3:35 pm
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Yeah, the rocket popping out of the rocket is a bit wierd.
Also, try stuffing several actors into a delivery and then crash with the ship; the effect is just as gory as one would expect.


Sat Aug 26, 2006 10:22 pm
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try stuffing several rockets into the rocket :twisted:


Sun Aug 27, 2006 12:57 am
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This rockets within rockets is takes care of already.. new build tonight with that fix. Also actors will not come equipped wiht anything except when you buy stuff. They will be 'pre-stuffed' with the items if they are on the same flight. Ie if you buy one guy and a few weapons, he will pop out alone with all the stuff equipped already.


Sun Aug 27, 2006 4:36 am
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YEAH! a small new update! :D i love updates :mrgreen:


Sun Aug 27, 2006 8:37 am
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Joined: Wed Nov 30, 2005 3:35 pm
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Quote:
try stuffing several rockets into the rocket :twisted:

Wow... that's terrible.

Quote:
Also actors will not come equipped wiht anything except when you buy stuff. They will be 'pre-stuffed' with the items if they are on the same flight.

That's good, it was a bit anoying to have to pick up anything one buys for the guy.
But does this mean that one won't be able to buy several actors at once; I mean: how would the system handle the weapons in a case like that?


Sun Aug 27, 2006 9:50 am
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It could easilly just run down the list of actors giving each a weapon until it ran out.

I remade my lander for the new data system, and it showed up in the list until suddenly it didn't...

One run it worked. The next it didn't


Sun Aug 27, 2006 2:19 pm
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We're kinda undecided on having multiple actors right now. The new build doens't force you to only buy one, but it will only put all the stuff in the last actor in the purchase list.

ikko.. dunno what to say. Send/post me the data file snippet?


Sun Aug 27, 2006 10:53 pm
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on the newest build there is a bug with tha roket : if you place more than 2 clones in it and unload em, they will die in a horrible way...
body parts will fly high sky! :twisted: heads will roll! :twisted: blood will be all over the place! :twisted: and... other HORRIBLE things will happends! skkkkk... skkkkk... skkkk....
but i love when you toast the clones with tha roket! :twisted: BURN'BABY! BURN! BURN'BABY! BURN!!! EEEAEAEAEAE!! BUURRRNN!! DIE!! DIE!! DIE!! DIE!!! BURN!!!! ... *cough* *cough* *cough*

WTF IS EVERBODY DOING :!: :!: :!: :!: :!: :?: :?: :?:

-The Punisher :twisted:


Thu Oct 05, 2006 1:21 pm
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