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 Modding Question 
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Joined: Fri Dec 09, 2005 7:53 am
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Can MOSParticles do damage to brains and rockets?


Fri Oct 06, 2006 2:38 am
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Joined: Tue Jul 27, 2004 8:02 pm
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Hm, not right now... they are different from MOPixels in that they can't penetrate into other sprite-based Movable Object:s and cause wounds, which are really what generate the damage.

MOSParticles are sprite based particles which can currently only bounce against other MO's and push them around, but never penetrate. What can happen though, is that if they hit somehting attached to another MO, like an arm or a leg or a head, they can make enough force on that Attachable that it exceeds the 'Strength' property of it and makes it detach, causing a wound on the thing/body it was attached to. This is how the rocket fire/blast causes death to the humanoids, by detaching their heads with enough force.

So, technically, MOSparticles can currenly cause damage to rockets by detaching their legs, but that's pretty minimal.

In the future we'll see about making some kind of damage model based on actual blunt trauma impacts, to fill the gap.


Fri Oct 06, 2006 6:25 am
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Damn... Ah well, good luck, Dan.

Err... Another question:
Can a weapon launch more than one type of MOSParticle? As it is, one particle type idn't that great for a flamethrower.


Fri Oct 06, 2006 7:55 am
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use tracers, i dont know... i created a flame trowher it remoeved the grass but it looked stupid when you used it against humans...


Fri Oct 06, 2006 8:40 am
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Another question: How do I get custom actors working in the buy menu? I don't get it.


Mon Oct 09, 2006 2:05 am
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Dirtmaster? I have called upon you.


Thu Oct 12, 2006 2:01 am
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What in the weapon's stats decides how much damage it does?


Thu Oct 12, 2006 10:27 am
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hitpoints doesnt exists, use sharpness and bullet speed! :D

-The Punisher ^_^


Thu Oct 12, 2006 12:27 pm
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