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 Parachutes! 
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Joined: Thu Oct 04, 2012 12:20 pm
Posts: 2
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Post Parachutes!
hey guys i just wanted to know if anyone thought parachutes would be a great idea like when you jet pack too far forward and you are going to fall to your doom etc so if alot of people like this maybe we can get the devs to add it?


Thu Oct 04, 2012 12:24 pm
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Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
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Post Re: Parachutes!
There's actually multiple mod applications of this. Try searching!


Thu Oct 04, 2012 2:29 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: Parachutes!
Probably not exactly what you want but this mod has some great parachutes (shameless plug :))
What I gather is that you want a device that an actor can hold that makes a parachute for them. It wouldn't be hard, just have the device gib into a parachute craft from one of the mods when it's pressed and the rest should happen automatically.
Basically just make an object that does nothing and attach this script to it:
function Create(self)
end
function Update(self)
if UInputMan:MouseButtonPressed() then
self:GibThis()
end
end
function Destroy(self)
end

Note that this is untested and will only work with a mouse (assuming I got the right function). There are a lot of better ways to do this that would work with non mouse controls and would allow you to keep the device and so on but I don't want to spend the time writing it at the moment, sorry. Maybe I'll edit it in or maybe someone else will write it up for you.


Thu Oct 04, 2012 3:37 pm
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Joined: Thu Oct 04, 2012 12:20 pm
Posts: 2
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Post Re: Parachutes!
thanks


Fri Oct 05, 2012 6:39 am
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