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 New Ideas for Cortex Command!! 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: New Ideas for Cortex Command!!
Well there goes the hope that someone starts a mockup of a faction, or make some play toys, maybe wrangle some code for more.


Sat Jul 13, 2013 6:33 am
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Post Re: New Ideas for Cortex Command!!
I'm not understanding what you're trying to say.


Sat Jul 13, 2013 5:34 pm
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Post Re: New Ideas for Cortex Command!!
I think he's disappointed at the lack of ongoing CC development in terms of official (and perhaps mod) content? :???:


Sat Jul 13, 2013 5:36 pm
Profile YIM
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Post Re: New Ideas for Cortex Command!!
I can't blame him, even I'm not too happy with current progress. We don't have anyone making art assets so we can't make any sort of new content and Data hasn't been giving us much news on the engine-side of development. Abdul and I are working at what we can, improving the AI for him and balancing weapons for me, though I've been a tad busy myself and my end is going a bit slow.


Sat Jul 13, 2013 6:09 pm
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Post Re: New Ideas for Cortex Command!!
Understandable, I suppose. Good pixel artists are hard to come by, though I have to say Major's work for the Recomp is outstanding.

I'd like to move on to another mod project after I'm done with R18 but I can't do much without an artist, and I'm questioning whether it'd be worth the time and effort. :???:


Sun Jul 14, 2013 3:07 am
Profile YIM
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Post Re: New Ideas for Cortex Command!!
As much as I appreciate the comment I have a long ways to go yet. XD
But wasn't Lizzrd doing art? And how long is Arne's hand taking to heal?


Sun Jul 14, 2013 2:32 pm
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Post Re: New Ideas for Cortex Command!!
Liz isn't too active, heck I don't think I even see him on the dev skype channel anymore, and I haven't heard word from promster for ages.


Mon Jul 15, 2013 2:20 am
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Post Re: New Ideas for Cortex Command!!
Major wrote:
As much as I appreciate the comment I have a long ways to go yet. XD


What is it with you and Ketten about being so humble? :lol:

Just keep up the good work and don't let yourself get rusty!


Mon Jul 15, 2013 3:25 am
Profile YIM
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Post Re: New Ideas for Cortex Command!!
most of your list is either already in the game or has been done before by other modders, you could download all their mods and pack all the things you like into a single mod pack, but you would have to ask them if you can upload it and give them credit if you wanted to upload it.

edit: i had replied already but thought it was an old topic cus i was looking in the wrong spots for when the posts were made xD


Mon Jul 15, 2013 7:46 pm
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Post Re: New Ideas for Cortex Command!!
CaveCricket48 wrote:
I can't blame him, even I'm not too happy with current progress. We don't have anyone making art assets so we can't make any sort of new content and Data hasn't been giving us much news on the engine-side of development. Abdul and I are working at what we can, improving the AI for him and balancing weapons for me, though I've been a tad busy myself and my end is going a bit slow.


MrBoroda wrote:
Dude, everybody appreciate your suggestions, but I don't think anything of this will be ever added to the game 'cause CC still doesn't have a lot of things that were planned years ago.


I think I just lost all my faith in humanity. :,(


Wed Jul 17, 2013 4:47 am
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Data Realms Elite
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Post Re: New Ideas for Cortex Command!!
wow so you lost your faith in the entirety of humanity because some of your ideas arent going into a dead game
its almost like you didnt actually lose your faith in humanity at all


Wed Jul 17, 2013 6:05 am
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Post Re: New Ideas for Cortex Command!!
What about weather effects? Buy a bomb the makes it rain super hard to erode away the dirt or to flood in a cave, or something that generates wind to push off units in high places to their deaths or something...


Thu Jul 18, 2013 11:03 pm
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Post Re: New Ideas for Cortex Command!!
More non-humanoid drones, especially flying ones. They're a mainstay staple of most of the science fiction I read these days, from Alistair Reynolds to Iain Banks and if you've ever played with a quadcopter or seen a video of a swam of them controlled by an AI it certainly looks like thats the way things are headed. The sentry / helper drones from the aco mod are ♥♥♥♥ rad -- too bad they randomly crash my game.

Rideable gunships (air cavalry - like helicopters today) would be interesting too.


Fri Jul 19, 2013 1:39 am
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Post Re: New Ideas for Cortex Command!!
Miggles wrote:
wow so you lost your faith in the entirety of humanity because some of your ideas arent going into a dead game
its almost like you didnt actually lose your faith in humanity at all

DONT SAY THAT!! Its not dead! Its just.... uh.... sleeping! Yeah that's it. Its just sleeping. Its not dead. :P


Fri Jul 19, 2013 7:21 am
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Post Re: New Ideas for Cortex Command!!
With the modules, let's say it's just a simple piece with the two sides but no top or bottom, like an H without the middle leg. Instead of having just that, I'd like to see the option of having just either side, instead of both. This way, instead of having to go through different menus and having to find out what works and how long each thing is, and instead of having a tiny little tunnel, I would be able to make bigger tunnels and place my units on a different heights with ease.

l_l would look like what the original is, then we get the next two: (ignore the underscore, only there to show there's distance)
l_
_l


Sun Jul 21, 2013 11:13 pm
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