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Author: | Inane [ Fri Jan 20, 2006 8:03 am ] |
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Being dissatisfied with the blocky results of the scaling, I made a smoother version of a robot head double in size. To implement: Replace the contentfile and offset to: Code: ContentFile Base.rte/Actors/Robots/Head01big.bmp 1 # Sprite offset Vector -14 -19 And then change the scaling to 0.8 or 0.7 if you want a smaller head than that. Also, put the robot head (attached) in Actors/robots/ folder. Edit: I can't find a way to input custom arms because the bloody thing needs freaky arse entries in base.dat. Workaround? |
Author: | ikkonoishi [ Mon Jan 23, 2006 5:28 am ] |
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I was messing around with player movement paths, and I found that this was a really good climb path for the robot. He goes right up the big hill to his right. Code: Object Player Climb Path # Path start relative to Actor's origin. Vector 0 -20 # Start segment count 9 # Segments 10 Vector 7 1 Vector 1 2 Vector 1 4 Vector 1 6 Vector 1 8 Vector 1 10 Vector 1 12 Vector 1 14 Vector 1 16 Vector 1 18 # The SLOW travel speed of a limb along this path in m/s. 1.5 # The NORMAL travel speed of a limb along this path in m/s. 2.5 # The FAST travel speed of a limb along this path in m/s. 4.5 # The max force that a limb using this path can push in kg * m/s^2 8000 |
Author: | ChaosMaker [ Mon Jan 23, 2006 5:57 pm ] |
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I DOES work very well, as you say he goes right up the big hill. He does do a wierd jumping motion when he pulls himself up at times though. |
Author: | ikkonoishi [ Mon Jan 23, 2006 11:19 pm ] |
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I had one at one point that would sometimes go straight up a concrete wall. It had to be completely undamaged though a single pixel knocked off would make him just embed himself into the wall. |
Author: | Linongion [ Fri Feb 03, 2006 6:53 am ] |
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How far would he imbed himself? |
Author: | ikkonoishi [ Tue Mar 14, 2006 1:44 am ] |
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Only a few pixels really, but it made it nearly impossibe to get out. I had to use the shotgun. (My shotgun shoots out 3000 bullets at once and sends the user looping around the map four or five times. ) |
Author: | PEANUT BUTTA JELLAY [ Tue Mar 14, 2006 7:08 am ] |
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Same here! |
Author: | Linongion [ Tue Mar 14, 2006 5:30 pm ] |
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Hehe sweet! ever fire it directly upwards? |
Author: | PEANUT BUTTA JELLAY [ Thu Mar 16, 2006 11:28 am ] |
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Yup. I also fired it directly into the face of my little brother's player. |
Author: | Linongion [ Sun Mar 19, 2006 10:52 am ] |
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Owie.... painfull in all sorts of ways... |
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