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build 14
http://forums.datarealms.com/viewtopic.php?f=4&t=45267
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Author:  ban885 [ Fri Apr 26, 2013 1:31 pm ]
Post subject:  build 14

anyone remember build 14?
i would kill to play build 14 again one of favorite builds

Author:  helifreak [ Fri Apr 26, 2013 4:52 pm ]
Post subject:  Re: build 14

Here you go sir (or madam): http://www.datarealms.com/downloads/ccsetup14.exe
You can change the 14 to 1-22 except 9. Builds 19-22 require a key to unlock more than 5 minute skirmishes but I believe that it will accept any key now that DaTa switched to DRM free..

Author:  uberhen [ Fri Apr 26, 2013 8:58 pm ]
Post subject:  Re: build 14

Build 14 was insane. When you saw one of the robots, you may have been better off running away because they could withstand much more damage than the green and blue clones. There was a very simple rock-paper-scissors level of strategy in the vanilla actors and equipment at this stage of CC's development. And the craft gibs... none of that IsScrap hardcoded crap, they piled up until you did something about it. Good times. If you're looking for B14 mods, send me a PM and I'll hook you up with a ton of 'em. I've a CRobos.rte in my B14 folder, I think this is when they were first released as a pack instead of separate mods.

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