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Friendly Fire http://forums.datarealms.com/viewtopic.php?f=4&t=45379 |
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Author: | omegadrace [ Tue Sep 02, 2014 12:37 am ] |
Post subject: | Re: Friendly Fire |
It isn't for me, but I can't say if it will for anyone else. |
Author: | Bad Boy [ Tue Sep 02, 2014 12:43 am ] |
Post subject: | Re: Friendly Fire |
Yeah that's silly. Either have only the brain or something else you'll only have one of call that script or add to each actor self.IgnoresTeamHits = false. Doing both is definitely resource intensive and isn't needed. Better yet if you want to do it actually efficiently, use the create functions instead of updates since I doubt this property resets every frame. |
Author: | SkyTime [ Tue Sep 02, 2014 2:33 pm ] |
Post subject: | Re: Friendly Fire |
Damn, well I guess I'll hold on. Hasn't been too big of a problem so far >.< |
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