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Friendly Fire
http://forums.datarealms.com/viewtopic.php?f=4&t=45379
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Author:  omegadrace [ Tue Sep 02, 2014 12:37 am ]
Post subject:  Re: Friendly Fire

It isn't for me, but I can't say if it will for anyone else.

Author:  Bad Boy [ Tue Sep 02, 2014 12:43 am ]
Post subject:  Re: Friendly Fire

Yeah that's silly. Either have only the brain or something else you'll only have one of call that script or add to each actor self.IgnoresTeamHits = false.
Doing both is definitely resource intensive and isn't needed.

Better yet if you want to do it actually efficiently, use the create functions instead of updates since I doubt this property resets every frame.

Author:  SkyTime [ Tue Sep 02, 2014 2:33 pm ]
Post subject:  Re: Friendly Fire

Damn, well I guess I'll hold on. Hasn't been too big of a problem so far >.<

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