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 A good explanation of making MODS? 
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Joined: Sat Oct 26, 2013 2:51 pm
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Post A good explanation of making MODS?
Hey!

Im Ape, and I have a problem. I dont get anything of the tutorials on the forum here. It could be just me, but I am pretty good with computers... I really, really wanna start making mods. If somebody could send me a good link with a good tutorial, that would be awesome!

Thanks, Ape :-D


Mon Oct 28, 2013 7:47 pm
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Data Realms Elite
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The Image is Clickable

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Tue Oct 29, 2013 4:25 am
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Post Re: A good explanation of making MODS?
Well Foa...

Thanks for the reminder but I already said that I dont get anything of the "Beginners Tutorial" over there :oops: .
I hoped that somebody could just send a link with a easier tutorial but i dont think there is... Maybe somebody could explain the basics to me via PM, but the chance is little as we all know (I would really appreciate it btw)... However I will look at the tutorials untill I get it. I just really dont think their that clear, but that couold be just me as I already said.

Again, Thanks, Ape


(PM me! :bow: )


Tue Oct 29, 2013 5:01 pm
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Post Re: A good explanation of making MODS?
Just open up the ini file for a gun, the values are all self-explanatory. Actors are a bit more complicated, but once you wrap your head around it ♥♥♥♥'s easy enough.


Tue Oct 29, 2013 5:20 pm
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Post Re: A good explanation of making MODS?
Okay, should I just copy a gun from another mod and change everything I want?


Tue Oct 29, 2013 5:53 pm
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Post Re: A good explanation of making MODS?
And when I want to change anything it says there went something wrong...


Tue Oct 29, 2013 5:58 pm
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Post Re: A good explanation of making MODS?
I wouldn't even recommend just copying it, the easiest way to get started is to back up one of the vanilla factions, and just edit their guns to get a feel for what your changes do. If you wanted to copy you have to change presetnames, and that's another step. You can do that once you've got a hang of what different values translate into in-game. Copying can cause more errors if you don't know how to do it properly.


Tue Oct 29, 2013 5:58 pm
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Post Re: A good explanation of making MODS?
I changed the Shotguns in Coalition, automatic fire or something. It was first on zero, set it on one and it crashed...


Tue Oct 29, 2013 6:01 pm
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Post Re: A good explanation of making MODS?
That wouldn't cause a crash unless you did something wrong. You just took the FullAuto = 0, and changed the 0 to a 1?


Tue Oct 29, 2013 6:03 pm
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Post Re: A good explanation of making MODS?
Yup!


Tue Oct 29, 2013 6:04 pm
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Post Re: A good explanation of making MODS?
Nvm, im sorry it works :) . But can I just change everything? Because im scared that I will delete something, or that the game will crash? Also couldn't we better talk in like a chat? Or isn't that here


Tue Oct 29, 2013 6:07 pm
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Post Re: A good explanation of making MODS?
Eh, I don't think further discussion is that necessary. Just keep a spare copy of the vanilla coalition.rte or whatever faction you're editing, and your changes won't break the game.


Tue Oct 29, 2013 6:11 pm
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Post Re: A good explanation of making MODS?
Hahaha, okay, thank you, ill go and play with the gun settings :) .

Bye!


Tue Oct 29, 2013 6:14 pm
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Post Re: A good explanation of making MODS?
I can understand that it's hard to try to learn instantly by reading guides.

Hell, I've been ♥♥♥♥ around with the code since, like, the age of 12, and I've learned the basics (and more) from pure experience.

Just a little common sense, enthusiasm and spare time and you'll figure out what everything does. I'm willing to answer simple (and maybe less simple) questions (preferably one at a time) and give tips on how to get started if you want, just PM me and I'll get to it as soon as I can.

Always nice to see that the modding spirit isn't completely dying.


Wed Oct 30, 2013 7:01 pm
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