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 CC Build 30 Info: Lua Draw Functions 
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Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
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Post Re: CC Build 30 Info: Lua Draw Functions
I love you and want to have your babies.


Wed Mar 05, 2014 6:49 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: CC Build 30 Info: Lua Draw Functions
Holy carp! Weegee a developer!

How much things have changed since I left!!

By the way, the game since to be taking a serious and better route. Grats to everyone behind this project now :D


Tue Mar 11, 2014 5:40 am
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Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
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Post Re: CC Build 30 Info: Lua Draw Functions
hey asklar

EDIT: to stay on topic though; the biggest things so far are squad AI and workshop integration, I think.

Nice to see you come back!


Tue Mar 11, 2014 1:36 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: CC Build 30 Info: Lua Draw Functions
Can we get a more accesible changelog/a thread where we get to see what changed?

Closest I've seen is this for B30, and it has LOTS of interesting information!

Specially this:

Quote:
HeldDevice: Loudness (a device is audible from ~Loudness*0.6*playerScreenWidth when activated). Default is 1.0 except tools where the default is 0.5


We can have actual stealth weapons/actors? How does the AI detect actors it can't see now? Through sound?

It'd be good to have a thread for things like this to know what other things have changed that can be used when modding.


Sat May 03, 2014 10:29 pm
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