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CC Build 30 Info: Lua Draw Functions
http://forums.datarealms.com/viewtopic.php?f=4&t=45557
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Author:  clunatic [ Wed Mar 05, 2014 6:49 pm ]
Post subject:  Re: CC Build 30 Info: Lua Draw Functions

I love you and want to have your babies.

Author:  Asklar [ Tue Mar 11, 2014 5:40 am ]
Post subject:  Re: CC Build 30 Info: Lua Draw Functions

Holy carp! Weegee a developer!

How much things have changed since I left!!

By the way, the game since to be taking a serious and better route. Grats to everyone behind this project now :D

Author:  4zK [ Tue Mar 11, 2014 1:36 pm ]
Post subject:  Re: CC Build 30 Info: Lua Draw Functions

hey asklar

EDIT: to stay on topic though; the biggest things so far are squad AI and workshop integration, I think.

Nice to see you come back!

Author:  Asklar [ Sat May 03, 2014 10:29 pm ]
Post subject:  Re: CC Build 30 Info: Lua Draw Functions

Can we get a more accesible changelog/a thread where we get to see what changed?

Closest I've seen is this for B30, and it has LOTS of interesting information!

Specially this:

Quote:
HeldDevice: Loudness (a device is audible from ~Loudness*0.6*playerScreenWidth when activated). Default is 1.0 except tools where the default is 0.5


We can have actual stealth weapons/actors? How does the AI detect actors it can't see now? Through sound?

It'd be good to have a thread for things like this to know what other things have changed that can be used when modding.

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