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Build 30 bug reports
http://forums.datarealms.com/viewtopic.php?f=4&t=45642
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Author:  Lizardheim [ Sun Apr 20, 2014 12:53 pm ]
Post subject:  Build 30 bug reports

Post all B30 bug reports here.

Preferrably from the Steam Beta branch , seeing as some things might already be fixed between beta branch and the B30 release.

(beta branch password: cortexworkshop, password requirement will be removed shortly/soon/eventually)

Author:  Bad Boy [ Thu Apr 24, 2014 5:36 am ]
Post subject:  Re: Build 30 bug reports

I've got one for you guys, the FrameMan:DrawSimpleLine and most likely all the other shapes is being messed up by scene wrapping based on where your scroll point is, in the same way that scene objects and stuff used to be (or maybe still are, not sure if that's fixed?)

So when you scroll past a certain point (presumably the wrap point), lines are being drawn in weird ways which gives ugly results.

Pics:
Not scrolled past the wrap point so the lines draw correctly
Attachment:
Lines Draw Fine.png
Lines Draw Fine.png [ 358.16 KiB | Viewed 18062 times ]


Scrolled past the wrap point, the lines from the right are drawing to the left and messing things up. The lines jutting out ridiculously leftwards are the same, fairly short ones going to the right in the previous pic.
Attachment:
Lines Draw Badly.png
Lines Draw Badly.png [ 378.34 KiB | Viewed 18062 times ]


This issue applies in both directions, I don't have pics of it but I've had lines going absurdly to the right as well.

Author:  Cat_Fuzz [ Thu Apr 24, 2014 12:32 pm ]
Post subject:  Re: Build 30 bug reports

I have a weird bug that I had in the previous build, but I'm currently now testing as we speak and it still happens. When I play the game from steam and it is the only app I have open, after a few mins of playing, the game's fps will take a dive and slow right up, also causing alot of weird audio popping.

However, to get a steady 60 fps, all I need to do is open up a web browser when I play the game. Weird, no?

Author:  Arcalane [ Thu Apr 24, 2014 3:37 pm ]
Post subject:  Re: Build 30 bug reports

CC will consider any module with "Tech" anywhere in the name to be a Metagame Tech, and increase prices accordingly when you select any other metagame tech (along with allowing the offending module itself to be selected as a tech). For instance, my AEON Technologies Arsenal mod is considered a Tech. This also leads to the somewhat peculiar sight of 'AEONologies' on the Tech dropdown during scenario setup.

Author:  haloman [ Thu Apr 24, 2014 11:08 pm ]
Post subject:  Re: Build 30 bug reports

There is still that think that crashes the game in test scene

Author:  Francisco [ Sat Apr 26, 2014 4:57 am ]
Post subject:  Re: Build 30 bug reports

When building a base doors count as walls and wont allow the brain to being put past a door.

Attachments:
File comment: door bug screenshot
CC b30 door bug.PNG
CC b30 door bug.PNG [ 128.95 KiB | Viewed 17928 times ]

Author:  haloman [ Sat Apr 26, 2014 5:29 am ]
Post subject:  Re: Build 30 bug reports

I don't know if that is a bug but ok

Author:  Lizardheim [ Sat Apr 26, 2014 5:59 pm ]
Post subject:  Re: Build 30 bug reports

It is.

Author:  Abdul Alhazred [ Sun Apr 27, 2014 10:03 am ]
Post subject:  Re: Build 30 bug reports

Francisco, what activity were you playing when you took that screen-shot? The doors needs to be opened by the activity script, but sometimes we forget...

Author:  Bad Boy [ Wed Apr 30, 2014 6:21 pm ]
Post subject:  Re: Build 30 bug reports

Wow, I see the graphical primitive bug has already been fixed. I'm impressed and surprised by the speedy work there, that's great, thanks!

Author:  weegee [ Wed Apr 30, 2014 6:37 pm ]
Post subject:  Re: Build 30 bug reports

Yeah I hope it was really fixed or I'll have to find a Tanto and do what I must )) No info about when it will be available though, pretty soon I guess.

Author:  Bad Boy [ Wed Apr 30, 2014 8:14 pm ]
Post subject:  Re: Build 30 bug reports

Hahaha thanks weegee. No seppuku please, you've still got too much stuff to add first :P

Author:  Francisco [ Thu May 01, 2014 8:51 pm ]
Post subject:  Re: Build 30 bug reports

Abdul Alhazred wrote:
Francisco, what activity were you playing when you took that screen-shot? The doors needs to be opened by the activity script, but sometimes we forget...

Sorry for the late response, I took the screenshot while playing Campaign and Base Building turn.

Author:  danie1kr [ Sun May 18, 2014 5:21 pm ]
Post subject:  Re: Build 30 bug reports

Francisco wrote:
When building a base doors count as walls and wont allow the brain to being put past a door.

I can confirm this for scenario-mode, too. The doors close as soon as the element is placed and the brain cannot be put inside the bunker.
However, the doors of the brain vault do not seem to close.
Also i cannot remove objects when building in scenario mode. The (re)move-button in the interaction wheel is grayed out. This is very uncool - or do i miss anything here?

Would be great if this bugs are fixed soon.
They apply to the humble-bundle version as well as to the steam version.

Regards,
Daniel

Author:  weegee [ Sun May 18, 2014 6:36 pm ]
Post subject:  Re: Build 30 bug reports

danie1kr, Yep, you can't remove anything when you edit right in activty, because objects are added to simulation, and you pay for them instantly. It's not an editor, but more of a convenient deployment tool, if you really want something persistent and precise you should use scene editor.

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