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Circle shape craters
http://forums.datarealms.com/viewtopic.php?f=4&t=45871
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Author:  Pumone [ Tue Dec 09, 2014 8:41 pm ]
Post subject:  Circle shape craters

Hello guys, I'm just wondering how can I set explosive weapons (grenades, rocket launchers etc.) to create a circle shape crater, just like Worms 2d, I'm sure you all know what I mean :grin:

Author:  CaveCricket48 [ Tue Dec 09, 2014 9:36 pm ]
Post subject:  Re: Circle shape craters

If you mean by modding, give this thread a read through.

Author:  uberhen [ Thu Dec 11, 2014 3:40 am ]
Post subject:  Re: Circle shape craters

If you're not fluent in lua (I'm still not), you can do the same thing in .ini with an MOSRotating with DeepCheck = 1. Much simpler and completely lag free.

First time I saw the "Worms" effect was in numgun's AAL bomb pack; he had a terrain bomb that relied on a highly-concentrated but short-lived burst of particles. Later, he improved the effect with his TTB Rocket, using an ADoor which "swept" around in a circle. Then Shook used the aforementioned MOSRotating method in his Pelian Army PlanetKiller.

I made a small mod that simply removed all explosion effects besides the terrain wipe from the PA PK (I kept the cool delay flash):
Image
I also made a grenade version (with no delay flash):
Image

Here's the file:
Attachment:
TerrainKiller.rte.rar [136.74 KiB]
Downloaded 365 times

Check out some of the comments I made near the end of the .ini. PM me if you still need help (though I might not be able to respond until the 16th).

Author:  Pumone [ Thu Dec 11, 2014 12:46 pm ]
Post subject:  Re: Circle shape craters

Thanks to both of you for your super fast reply!

Yeah I prefer to do this by using .ini file, much more easy to me.

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