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 New Version 
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Joined: Wed Nov 15, 2006 2:42 pm
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Location: Western Australia
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Post New Version
Just wondering if you optimized the hell out of it between versions?

Now it runs 100x better, before i was geting 15FPS at the start of a level now its 30...


Love the new brain placing :D
Makes it easier to protect...


Tue Nov 28, 2006 12:48 pm
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Joined: Sat Oct 14, 2006 7:56 pm
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Location: Finland
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we got new version ?? hooray downloading now !!!


Tue Nov 28, 2006 12:52 pm
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Joined: Mon Nov 28, 2005 4:59 pm
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Location: Norway
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Nah, its cool... BUT (there is always a but..) the newest version wont work with older mods cause the gib thingy


Tue Nov 28, 2006 1:11 pm
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Joined: Thu Sep 14, 2006 10:44 pm
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:(


Tue Nov 28, 2006 1:16 pm
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Joined: Mon Nov 28, 2005 4:59 pm
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:( indeed... But as the good man I am, I can make old mods work with the new version! Just PM me and ill do it!


Tue Nov 28, 2006 1:18 pm
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I haven't checked the new code, but it has to be simular. :)


Tue Nov 28, 2006 1:18 pm
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The new version works with that mod that gives the ability to spawn a Drop Pod, Missile, Plat or Digger thingy...

Only mod i got though :D


Tue Nov 28, 2006 2:43 pm
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DRL Developer
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Joined: Tue Jul 27, 2004 8:02 pm
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Location: AZ
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Hm oh right yeah the only reason the old mods might not work is becuase I changed the name of some objects, from Object Blah 1 to Object Blah A instead.

Should be a very easy thing to fix though.


Tue Nov 28, 2006 3:22 pm
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Joined: Sat Nov 18, 2006 7:42 am
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Location: Spring, Texas
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I uploaded a version of my map that works with the new build. Also Data, did you change the brain when you saw my map? Or was it before, from that Death mode screenshot on the Log, I can't really see the shape of the brain all that well.


Tue Nov 28, 2006 5:00 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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i donno
i dont like it that much
i like the fact that stuff break, its cool
but... the controls are crap, i prefer the old controls
much better
what i think is rly need to be added is a closing door in the brain chamber
so no intruder comes in
besides the crapy controls,brain position,and braking weps i dont see any real change
donno how about the rest
but i prefer the older ver

and the gold cheat dosent work
on either game modes
that sux


Tue Nov 28, 2006 5:02 pm
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Hey, you could say thanks... Data is working his ass off on this!! Show some respect good damn it!! :x


Tue Nov 28, 2006 5:19 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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all hail data the mighty
all hail data the mighty
all hail data the mighty

i wasnt like saing... it sux i hate it
im sayin that its got som flaws :oops:


Tue Nov 28, 2006 5:34 pm
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okay


Tue Nov 28, 2006 5:36 pm
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Flaws Sucks same thing. :roll:


Tue Nov 28, 2006 8:29 pm
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Joined: Sun Oct 29, 2006 7:37 am
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I've noticed a few.. well. Not exactly glitches, but more like unbalances in the gameplay that should be noticed.

When playing single-player mode, all the enemies have to do to get to my brain is stand on the ground over it and walk back and forth for about two minutes, and they've reached it.

This never happened in the older version, although they exhibited the same behavior of walking back and forth above the brain, they never got anywhere. It seems that the concrete was made weaker this version or something?

I'm not sure if you meant to make it like this, but it isn't always fun when you have 5 robots defending your base in perfect formation, but the enemy burrows through a foot of concrete in a split-second and destroys your brain.


However, I'd also like to say that your game is ****ing amazing and beautiful. The thing I was complaining about up there is my only qualm. :)


Tue Nov 28, 2006 9:22 pm
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