
Phoenix VTOL fighter + AA armor
We present Coalitions new units to counter the lately dummy assaults that uses heavy armor like the dummy APC, dummy gunship, and the feared behemoth.

The first unit is the Phoenix (the VTOL in the middle).
This flying beast can fly faster than any other unit and can go in hover mode for precision movement (and landing).
It's designed to drop powerful payload like the firebombs. Scientist's found out that the dummy plastic is highly flammable. So we have designed these bombs to deliver a deadly rain of napalm that can burn the poor dummies alive (and ronins if necessary). The Phoenix can carry 10 of these at the time. These bombs have also proved very effective against a stationary APC (One bomb would likely blow it in half, but it needs to be completely stationary for some seconds before this tactic works).
We have also made it possible to switch the firebombs to HE missiles (and opposite). The HE missiles are very affective against all thick armored targets you can find. It can shred the test bunker (the enemy bunker in the tutorial) in with a few missiles. These missiles have also proved powerful against APCs, Behemoths and unaware gunships/dropships (the missile will normally destroy these in one shot if it is a direct hit). It costs 750 oz.
The Phoenix is also armed with a powerful MG that is very useful for a longterm air control (a small air strike here and there). Try flying fast and shooting it as a air strike for maximum efficiency.
Also to refill ammo you need to land by the landing pad (can also use abdul's landing pads from gunship.rte)
We have also designed anti-air in case we meet a dummy gunship or the pesky ronins steal one of our phoenixes. We call it the
manticore (the 3 wheeled vehicle). The
manticore has a dual-twin-flak cannon that can shread any greater target on the sky (note the flaks don't have friendly fire and are lua'ed to explode in front of the dropship). Also when damaged you can drive it out of combat and it will heal over time. It costs 420 oz.
We've also made a stationary anti-air. It's called the thunderfire. It has a dual minigun with 250 rounds in each that shoots 3400 high caliper rounds per minute. This one can shred everything above it and actually also usefull against large numbers of infantry. It costs 500 oz.
We suggest that you have both a
manticore and a thunderfire in your defence since the
manticore's flaks will also push the dropships and rockets away making it nearly impossible for the dropships to gib over your base.
If you are in a money need you can buy our handheld flak cannon Version 2.0. It uses same technology as the manticores flaks for only 130 oz.

This mod also include a skirmish map named sea (even through it has no water (I have made some awesome lag light water, but it will lag heavy with these amount of combat going on)). It includes a randomly flying hangar ship with 4 thunderfires, a phoenix and a hangar were the phoenix is safe from dropship gibs. Open it in skirmish.
Download:
http://www.mediafire.com/?cppvph584uicgkcThis is my third mod for CC and I hope you will enjoy the mod.
Update:
Fixed the missing weapons folder
Fixed for Build 24
Credits:
Abdul Alhazred: because the mod is based upon his gunship mod and his EDV. (I got permission)
Darlos9D: because I borrowed his flame script.