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 Organic Bunkers 20 May 2009 update, CnC still needed 
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Joined: Sat May 16, 2009 11:25 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
Impervious ?_? No such thing!!! BRING IN THE SEIGE TANKS!!! (Sorry I mean BRING IN THE CRUCIO TANKS)

Glad to see a good Zerg Module XD Re-DLed =D


Wed May 20, 2009 7:33 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
Flashy bunkers ftw !


Wed May 20, 2009 9:17 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
Very good idea, but i have a suggestion. What about making the colour style more neutral like thisor maybe some more alien style organs? With a colour theme like this. Just a idea, and of course the brain unit should be a giant brain :grin:


Wed Jun 03, 2009 2:48 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
They BLEED?! Oh my gosh it's even more gross than i ever imagined! :shock:

Great job out there, Re-Dled. Maybe i'll put up another screenie and send it to you by pm.


Wed Jun 03, 2009 3:08 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
akblabla wrote:
Very good idea, but i have a suggestion. What about making the colour style more neutral like thisor maybe some more alien style organs? With a colour theme like this. Just a idea, and of course the brain unit should be a giant brain :grin:


If you havnt noticed, its supposed to be zerg based (Atleast I think this is the person who quoted the Infested Terran "Live for the swarm") Dont worry not everyone knows about Starcraft XD


Wed Jun 03, 2009 10:17 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
For sum reason this lags alot, is this normal, otherwise making a huge base won't be practical.


Sun Oct 18, 2009 5:07 am
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
That was a necro, and you know it. Be ashamed.


Sun Oct 18, 2009 6:27 am
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
This was indeed a retarded reason to bump the thread. But FYI, the lag is normal, it's because the bunkers can bleed.


Sun Oct 18, 2009 8:09 am
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
It looks pretty good as is but a species 8472 ship colour-scheme would be easier on the eyes. It could work as an enemy of this faction.

Image
Image
Image
Image

Sorry to bump an old thread I just thought these might help someone at least.


Thu Oct 29, 2009 4:01 am
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
I like the unique look of the bunker, and the teeth doors are impressive. If I could make a aesthetic suggestion: Round off the corners, cuz nothing living is square irl (except box turtles). Also, it would be nice to have organic stuff to hide behind, like loose teeth or something.

Anyone know an easy way to make the bunkers lag less?


Mon Nov 02, 2009 4:03 am
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
Use less modules. They lag because of the layer of MOSRs they contain, which permit bleeding. Remove those, and you lose lag, but also what makes these unique, besides the visuals.


Mon Nov 02, 2009 1:37 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
This is good, but it needs some more modules. Specifically maybe some empty ones, and maybe a trap or two like a stomach module or something.


Sun Nov 08, 2009 8:42 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
could someone update this mod to a B31 edition please?
this thing is jam packed with errors(as of right now)


Sun Mar 12, 2017 6:02 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
I tested the download in the OP on the steam version and it works without errors. What kind of error did you get?


Fri Mar 17, 2017 9:58 pm
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Post Re: Organic Bunkers 20 May 2009 update, CnC still needed
i just got tons of errors relating to nonexisting files. i tried to mess with the Lua code at first, and then i just gave up due to there being MORE errors.
(i've done this crap with GODDAMN Corp in terms of editing the Lua, there was just too much on this one :???: )


Sat Mar 18, 2017 1:24 am
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