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amrobotics -updated 1.8.
http://forums.datarealms.com/viewtopic.php?f=61&t=15817
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Author:  Exalion [ Tue Aug 04, 2009 12:49 pm ]
Post subject:  Re: amrobotics -updated 1.8.

The Decaying Soldat wrote:
...hangs my pilot outside of the cockpit.


that's not an issue on my end. Occasionally it puts the pilot over the top of the body, but otherwise it's fine: even the legs go in the right spot.

Author:  Point.blank [ Wed Aug 05, 2009 3:37 am ]
Post subject:  Re: amrobotics -updated 1.8.

I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won.

Author:  NaXx [ Wed Aug 05, 2009 9:13 pm ]
Post subject:  Re: amrobotics -updated 1.8.

HUGE succes of mod !

I love the Panzor A-5 very heavy but enough steammastic at the time!
And his weapons too, very funny to use for destroy&scrash.

Anyway I miss more firepower on the A-4 shooter, hard to mantain on frontline...

Author:  zeno39 [ Thu Aug 06, 2009 12:07 am ]
Post subject:  Re: amrobotics -updated 1.8.

Point.blank wrote:
I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won.

And you guys thought I was crazy. You all didn't belive me when I said this crazy ♥♥♥♥ happens well who's laughing now.
[/Crazy]

Author:  sock [ Thu Aug 06, 2009 5:08 am ]
Post subject:  Re: amrobotics -updated 1.8.

zeno39 wrote:
Point.blank wrote:
I just noticed after playing around with the A-2: If you jump into the cockpit, and then switch out using Q/E, the pilot jumps out( Think it's supposed to do that)... And then it killed my pilot and went berserk. The only good thing that came of it is that it killed the enemy brain and I won.

And you guys thought I was crazy. You all didn't belive me when I said this crazy crap happens well who's laughing now.
[/Crazy]


no we believed you we just didn't care.

Author:  firecrystal [ Sat Aug 22, 2009 2:02 am ]
Post subject:  Re: amrobotics -updated 1.8.

zeno39 wrote:
it just went beserk. It kill it's pilot by some weird glitch. Then it started acting on it's own. It fired a 110% accurate shell at the second tau's face "WITHOUT A PILOT" then continued walking on "IT'S OWN" and killed my brain as if it had a "MIND OF IT'S OWN".

Image

Author:  mbbird [ Tue Aug 25, 2009 10:58 pm ]
Post subject:  Re: amrobotics -updated 1.8.

Congratulations. You A-2 Artillery has crashed my CC more than any other mod ever.

Panzor would be one of my favourite actors at the moment if he wasn't so damn heavy.

Author:  Ibanator [ Thu Dec 03, 2009 8:44 am ]
Post subject:  Re: amrobotics -updated 1.8.

Where is the flying fortress? I can't find it anywhere in the game. I checked and it's in the mod too.

Author:  411570N3 [ Thu Dec 03, 2009 9:04 am ]
Post subject:  Re: amrobotics -updated 1.8.

Sometimes, unsatisfied with the current state of their work, modders will comment out parts of their mod or otherwise hide it from public view. This may be what has happened. Look through the file structure to see if it can be merely uncommented out.

Author:  Prunelord [ Thu Dec 03, 2009 11:21 am ]
Post subject:  Re: amrobotics -updated 1.8.

Great mod, I love the sounds. I hope to see more steampunk stuff.

Author:  Ibanator [ Thu Dec 03, 2009 1:20 pm ]
Post subject:  Re: amrobotics -updated 1.8.

If you want crazy lag, put a panzor inside a craft-category nuke, then scuttle it in midair, makes A LOT of steam.

Author:  Rubs10 [ Fri Dec 04, 2009 5:39 am ]
Post subject:  Re: amrobotics -updated 1.8.

I'm not sure what it is about the Panzor that I absolutely love. The train whistle or that the 'teeth' are furnace grills.

Author:  tezzet [ Mon Dec 21, 2009 12:58 am ]
Post subject:  Re: amrobotics -updated 1.8.

I love the steam-punk theme. You should consider adding foot soldiers & more weapons.

Author:  Rook_PL [ Wed Dec 23, 2009 4:01 pm ]
Post subject:  Re: amrobotics -updated 1.8.

That's one of the best mods I've seen, the howitzer really rocks! ...but I have a problem: I don't have FlyingFortress in game (I downloaded on 21.XII). The sprites look very promising. How to get it work?

Author:  wiffles [ Wed Dec 23, 2009 6:30 pm ]
Post subject:  Re: amrobotics -updated 1.8.

Derp, read the rest of the topic, and even then, your answer lies 5 posts above you -.-

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