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[WIP] NovaMind [Updated to B27] http://forums.datarealms.com/viewtopic.php?f=61&t=16238 |
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Author: | 411570N3 [ Thu Aug 27, 2009 7:31 am ] |
Post subject: | Re: [WIP] NovaMind |
Ah well that would require you not to pressure him into turning them instead into generic ones instead of unique ones. Oh wait. |
Author: | Roon3 [ Thu Aug 27, 2009 5:09 pm ] |
Post subject: | Re: [WIP] NovaMind |
Roon3 wrote: Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory. Done, if everything goes fine the next version will have them |
Author: | p3lb0x [ Thu Aug 27, 2009 5:35 pm ] |
Post subject: | Re: [WIP] NovaMind |
Roon3 wrote: Roon3 wrote: Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory. Done, if everything goes fine the next version will have them Indeed! It works GREAT! ![]() Edit: PROGRESS! Missile tracking works for crafts. And we have an invisible ammo counter. Later today when Grif finishes the ammo counter then I think I am gonna release it ![]() ![]() ![]() ![]() |
Author: | Skiv [ Fri Aug 28, 2009 5:15 pm ] |
Post subject: | Re: [WIP] NovaMind |
tried it, love it. Cant wait for the "update" |
Author: | Morbo!!! [ Fri Aug 28, 2009 11:03 pm ] |
Post subject: | Re: [WIP] NovaMind |
fffffffff incredible gifs |
Author: | Flammablezombie [ Fri Aug 28, 2009 11:12 pm ] |
Post subject: | Re: [WIP] NovaMind |
Thanks for taking the trouble to alert me about this yourself, despite me being a whiny ♥♥♥♥♥ about the whole thing. Looks great, can't wait for the new actor. What do the turbine-type things next to his head do? |
Author: | p3lb0x [ Fri Aug 28, 2009 11:14 pm ] |
Post subject: | Re: [WIP] NovaMind |
That's the missile launchers :\. How did you reckon he fired the missiles? Anyway, Grif should get on today and send the ammo counter. We'll probably see a release today or tomorrow |
Author: | Flammablezombie [ Fri Aug 28, 2009 11:20 pm ] |
Post subject: | Re: [WIP] NovaMind |
Okay, in that case, I have some criticism, which may sound kinda whiny, but for all it's worth: The little cross things make it look like a turbine. So the sprite's kinda misleading. |
Author: | p3lb0x [ Fri Aug 28, 2009 11:34 pm ] |
Post subject: | Re: [WIP] NovaMind |
![]() Dunno? Also more of the Scout class (if I ever make it) ![]() |
Author: | Morbo!!! [ Sat Aug 29, 2009 12:18 am ] |
Post subject: | Re: [WIP] NovaMind |
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest. |
Author: | ShnitzelKiller [ Sat Aug 29, 2009 12:53 am ] |
Post subject: | Re: [WIP] NovaMind |
Namm wrote: Any chance of a simple .zip version? for us Mac users? stuffit expander can open RAR files... at least for me. And it should be pre-installed unless you removed it. |
Author: | Benpasko [ Sat Aug 29, 2009 1:35 am ] |
Post subject: | Re: [WIP] NovaMind |
Morbo!!! wrote: I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest. no, noob, the unibeam goes in his chest |
Author: | Morbo!!! [ Sat Aug 29, 2009 2:29 am ] |
Post subject: | Re: [WIP] NovaMind |
Benpasko wrote: Morbo!!! wrote: I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest. no, noob, the unibeam goes in his chest To save time they should just jam it in there instead of bothering with complicated operations and what have you |
Author: | TorrentHKU [ Sat Aug 29, 2009 2:56 am ] |
Post subject: | Re: [WIP] NovaMind |
Better yet, duck tape the launchers to the bottom of his feet, facing down. Rocket boots, right there. Unless you are standing on something. |
Author: | Benpasko [ Sat Aug 29, 2009 7:19 am ] |
Post subject: | Re: [WIP] NovaMind |
omg, that would combine my love of rocket shoes with my love of 'splosions. PURE GENIUS! |
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