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[WIP] NovaMind [Updated to B27]
http://forums.datarealms.com/viewtopic.php?f=61&t=16238
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Author:  411570N3 [ Thu Aug 27, 2009 7:31 am ]
Post subject:  Re: [WIP] NovaMind

Ah well that would require you not to pressure him into turning them instead into generic ones instead of unique ones. Oh wait.

Author:  Roon3 [ Thu Aug 27, 2009 5:09 pm ]
Post subject:  Re: [WIP] NovaMind

Roon3 wrote:
Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory.

Done, if everything goes fine the next version will have them

Author:  p3lb0x [ Thu Aug 27, 2009 5:35 pm ]
Post subject:  Re: [WIP] NovaMind

Roon3 wrote:
Roon3 wrote:
Though you can fix it by grabbing the actor's inventory, erasing it, spawning a new actor in its place, and giving it the inventory.

Done, if everything goes fine the next version will have them


Indeed! It works GREAT!

Image

Edit: PROGRESS! Missile tracking works for crafts. And we have an invisible ammo counter. Later today when Grif finishes the ammo counter then I think I am gonna release it :D

Image

Image

Image

Author:  Skiv [ Fri Aug 28, 2009 5:15 pm ]
Post subject:  Re: [WIP] NovaMind

tried it, love it. Cant wait for the "update"

Author:  Morbo!!! [ Fri Aug 28, 2009 11:03 pm ]
Post subject:  Re: [WIP] NovaMind

fffffffff incredible gifs

Author:  Flammablezombie [ Fri Aug 28, 2009 11:12 pm ]
Post subject:  Re: [WIP] NovaMind

Thanks for taking the trouble to alert me about this yourself, despite me being a whiny ♥♥♥♥♥ about the whole thing. Looks great, can't wait for the new actor. What do the turbine-type things next to his head do?

Author:  p3lb0x [ Fri Aug 28, 2009 11:14 pm ]
Post subject:  Re: [WIP] NovaMind

That's the missile launchers :\. How did you reckon he fired the missiles? Anyway, Grif should get on today and send the ammo counter. We'll probably see a release today or tomorrow

Author:  Flammablezombie [ Fri Aug 28, 2009 11:20 pm ]
Post subject:  Re: [WIP] NovaMind

Okay, in that case, I have some criticism, which may sound kinda whiny, but for all it's worth:

The little cross things make it look like a turbine. So the sprite's kinda misleading.

Author:  p3lb0x [ Fri Aug 28, 2009 11:34 pm ]
Post subject:  Re: [WIP] NovaMind

Image

Dunno? Also more of the Scout class (if I ever make it)

Image

Author:  Morbo!!! [ Sat Aug 29, 2009 12:18 am ]
Post subject:  Re: [WIP] NovaMind

I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.

Author:  ShnitzelKiller [ Sat Aug 29, 2009 12:53 am ]
Post subject:  Re: [WIP] NovaMind

Namm wrote:
Any chance of a simple .zip version? for us Mac users?


stuffit expander can open RAR files... at least for me. And it should be pre-installed unless you removed it.

Author:  Benpasko [ Sat Aug 29, 2009 1:35 am ]
Post subject:  Re: [WIP] NovaMind

Morbo!!! wrote:
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.

no, noob, the unibeam goes in his chest

Author:  Morbo!!! [ Sat Aug 29, 2009 2:29 am ]
Post subject:  Re: [WIP] NovaMind

Benpasko wrote:
Morbo!!! wrote:
I think it's a bad idea to have big asplosion capable things by his head. For additional protection, they should've been violently implanted in the user's chest.

no, noob, the unibeam goes in his chest

To save time they should just jam it in there instead of bothering with complicated operations and what have you

Author:  TorrentHKU [ Sat Aug 29, 2009 2:56 am ]
Post subject:  Re: [WIP] NovaMind

Better yet, duck tape the launchers to the bottom of his feet, facing down. Rocket boots, right there. Unless you are standing on something.

Author:  Benpasko [ Sat Aug 29, 2009 7:19 am ]
Post subject:  Re: [WIP] NovaMind

omg, that would combine my love of rocket shoes with my love of 'splosions. PURE GENIUS!

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