View unanswered posts | View active topics It is currently Wed Jun 05, 2024 2:57 am



Reply to topic  [ 219 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 15  Next
 Remote Elimination of Targets & Recon Drone Support 8/12/12 
Author Message
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Mad Alex wrote:
OMG TEAMWORK
I just dropped four deployable rocket drones.
http://img340.imageshack.us/img340/4672/hoverdrones.gif
They did it by theirselves. Maximal firerate and effectiveness, no team kills.

You didn't improve AI. You just make basic AI work with maximal effectiveness, and it's great!

I absolutely love the animation <3. I'm also surprised that it took 3 of the rockets to take out a dreadnaught. Were they all direct hits, or did some miss? A direct hit should destroy it entirely, but glancing hits and near misses do very little damage.

Lizard wrote:
Is it allowed to submit a mod already in mod releases?
Don't think it is.

I checked the rules, nothing says against it. Is there really a problem with it?


Tue Sep 21, 2010 4:18 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
No, not really, just the fact that I have to give it a 10 out of 10.


Tue Sep 21, 2010 12:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
10/10, of course. It's just so goddamn good.


Tue Sep 21, 2010 12:44 pm
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Squeegy Mackpy wrote:
I'm also surprised that it took 3 of the rockets to take out a dreadnaught. Were they all direct hits, or did some miss? A direct hit should destroy it entirely, but glancing hits and near misses do very little damage.

In battle they murdered dreadnought and dummy nearest to him. In animation dreadnought is just placeholder for "target".

Your mod is great, and I find it cool that it's done without lua (first version without lua at all, and current with only small functions).
Pure INI-coding = WIN
10/10.
Playing b22 with first version was delightful...

I hope there will be more updstes, because every update is useful and interesting.
Waiting for new crafts.


Tue Sep 21, 2010 1:24 pm
Profile ICQ
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
I think I might just compress the sounds a little more next release. So big :-(


Wed Sep 22, 2010 7:29 am
Profile

Joined: Sat Sep 18, 2010 4:25 pm
Posts: 8
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Damn awesome!

200/10 :D :D :D :D


Wed Sep 22, 2010 4:13 pm
Profile
User avatar

Joined: Sat Mar 13, 2010 5:52 am
Posts: 229
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
9/10 from me. These things are great, and the diversity of bots/uses give these things a tactical use in any mission. And they're hella fun to fight.

Great mod dude, and nice changes.


Wed Sep 22, 2010 6:22 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
9/10 I think these have out grown the name. The next update should be a completely new mod S.M.A.R.T.E.R
S= Strategic
M = Mass
A = Assault
R = Remote
T = Termination
E = Elite
R = Rangers
or something like that :P they just kick default unit AI's ass


Wed Sep 22, 2010 10:29 pm
Profile WWW

Joined: Mon Jul 05, 2010 11:54 am
Posts: 2
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
nice an cute drones although when they bump into each other the amazing sparkle magic considers the one they bumped into as an enemy which offers complete chaos with every drone


Mon Oct 25, 2010 1:05 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Whoopsie, my mistake, I was thinking of something else.


Last edited by Roast Veg on Mon Oct 25, 2010 3:13 pm, edited 1 time in total.



Mon Oct 25, 2010 12:02 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Everywhere?
Where the hell did you get the idea that it was a no-Lua mod?


Mon Oct 25, 2010 3:10 pm
Profile

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
I find it funny how they kill enemies and sometimes take their weapons to kill their enemies :P


Wed Oct 27, 2010 3:41 pm
Profile
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
Tokochiro wrote:
I find it funny how they kill enemies and sometimes take their weapons to kill their enemies :P

That's right! These robots are so damned awesome they can even pick up and utilise guns that weren't designed for them.

Also new version up. Enjoy.


Thu Dec 16, 2010 3:13 pm
Profile
User avatar

Joined: Thu May 28, 2009 3:59 pm
Posts: 209
Reply with quote
Post Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
Squeegy Mackpy wrote:
Also new version up. Enjoy.

Extraordinary! Thanks for the update.
In my first run of this new version the R.E.T.A.R.D.S. dropped a deployer onto my bunker, then a deployer onto that deployer, the proceeding bouncing action started pushing them through the walls of my bunker and then a third dropped on top and they pushed their way all the way down through my defenses to deploy next to my brain...
Also, I notice while poking around in your HEAT.lua that it still refers to Hover.rte rather than the new directory of RETARDS.rte.


Thu Dec 16, 2010 7:14 pm
Profile
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: R.E.T.A.R.D.S V1.6 17/12 (Winner of the AI Mod contest) B24
Oops

All is fixed now.


Sat Dec 18, 2010 2:47 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 219 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 15  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.146s | 13 Queries | GZIP : Off ]