Data Realms Fan Forums
http://forums.datarealms.com/

Base Defense [B22 Only]
http://forums.datarealms.com/viewtopic.php?f=61&t=11613
Page 2 of 6

Author:  CaveCricket48 [ Sun Jun 29, 2008 12:00 am ]
Post subject:  Re: Base Defense

Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed

Edit:it was in the same day as dstech, right?

Author:  NickFury666 [ Sun Jun 29, 2008 2:21 am ]
Post subject:  Re: Base Defense

CaveCricket48 wrote:
Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed

Edit:it was in the same day as dstech, right?

Yes, same day. If you're lucky, I might add something tomorrow too!

Author:  Brainwashed [ Sun Jun 29, 2008 2:58 am ]
Post subject:  Re: Base Defense

NickFury666 wrote:
CaveCricket48 wrote:
Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed

Edit:it was in the same day as dstech, right?

Yes, same day. If you're lucky, I might add something tomorrow too!


Then may luck be with us! :grin:

Author:  Cheeso [ Sun Jun 29, 2008 4:28 am ]
Post subject:  Re: Base Defense

Now you should make a version that looks like laser beams, and another that's a motion detector. Then make like, a wall mounted/ceiling mounted flamethrower trap or lulz. :D

Author:  zness [ Sun Jun 29, 2008 12:22 pm ]
Post subject:  Re: Base Defense

I love that you used the dreadnought body sprite for the mines.
It fits in great with vanilla CC.

No sarcasm intended.

Author:  NickFury666 [ Sun Jun 29, 2008 3:18 pm ]
Post subject:  Re: Base Defense

zacness wrote:
I love that you used the dreadnought body sprite for the mines.
It fits in great with vanilla CC.

No sarcasm intended.

That's what I try to do, make them look like pre-existing ones.

Author:  war_man333 [ Sun Jun 29, 2008 3:22 pm ]
Post subject:  Re: Base Defense

This is nice, this pack needs abit more content before I'm downloading though.
Maybe you could make a bomb that spawns a sentry? :)

Author:  GoreTaco [ Sun Jun 29, 2008 8:04 pm ]
Post subject:  Re: Base Defense

Awesome Nick! :D

Author:  Voracious32 [ Sun Jun 29, 2008 10:46 pm ]
Post subject:  Re: Base Defense

Nice job on the alarm. I haven't checked out the mine, but it looks good. DLing now.
If it could be done, I think it would be a great idea to have bombs that go off when the alarm does. That could alert you of the problem AND help deal with it.

Author:  Mind [ Sun Jun 29, 2008 10:47 pm ]
Post subject:  Re: Base Defense

The alarm is very very clever.
Nuce work! :)

Author:  Metal Chao [ Mon Jun 30, 2008 10:45 am ]
Post subject:  Re: Base Defense

If you ask Grif he might tell you how to set the alarm to still work but be unselectable.
I know he did that at some point.

Author:  Grif [ Mon Jun 30, 2008 10:52 am ]
Post subject:  Re: Base Defense

Wouldn't trigger correctly, I'm afraid. The only alternative I can think of is making it Team = -1, but even if you found a way it'd be "triggered" by your own method.

The Blender/Pyro thrusters were dead-on-arrival rockets with activated thrusters. This mod requires a live, or at least AI enabled, AHuman.

Author:  Metal Chao [ Mon Jun 30, 2008 11:16 am ]
Post subject:  Re: Base Defense

Oh right.
That's too bad then, it's annoying to have to skip over pinned actors that are useless to control (because they won't autofire).

Author:  NickFury666 [ Sun Sep 14, 2008 5:19 pm ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Added a long-awaited update. A ceiling turret that can only fire straight left or right. The rounds arc down, so it's not terribly hard to kill enemies.

Author:  GoreTaco [ Sun Sep 14, 2008 5:27 pm ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Cool! DLin' now.

Page 2 of 6 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/