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Base Defense [B22 Only] http://forums.datarealms.com/viewtopic.php?f=61&t=11613 |
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Author: | CaveCricket48 [ Sun Jun 29, 2008 12:00 am ] |
Post subject: | Re: Base Defense |
Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed Edit:it was in the same day as dstech, right? |
Author: | NickFury666 [ Sun Jun 29, 2008 2:21 am ] |
Post subject: | Re: Base Defense |
CaveCricket48 wrote: Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed Edit:it was in the same day as dstech, right? Yes, same day. If you're lucky, I might add something tomorrow too! |
Author: | Brainwashed [ Sun Jun 29, 2008 2:58 am ] |
Post subject: | Re: Base Defense |
NickFury666 wrote: CaveCricket48 wrote: Two updates in the same day!? Somebody pinch me!! Mines look cool, gonna test. re-Dl'ed Edit:it was in the same day as dstech, right? Yes, same day. If you're lucky, I might add something tomorrow too! Then may luck be with us! ![]() |
Author: | Cheeso [ Sun Jun 29, 2008 4:28 am ] |
Post subject: | Re: Base Defense |
Now you should make a version that looks like laser beams, and another that's a motion detector. Then make like, a wall mounted/ceiling mounted flamethrower trap or lulz. ![]() |
Author: | zness [ Sun Jun 29, 2008 12:22 pm ] |
Post subject: | Re: Base Defense |
I love that you used the dreadnought body sprite for the mines. It fits in great with vanilla CC. No sarcasm intended. |
Author: | NickFury666 [ Sun Jun 29, 2008 3:18 pm ] |
Post subject: | Re: Base Defense |
zacness wrote: I love that you used the dreadnought body sprite for the mines. It fits in great with vanilla CC. No sarcasm intended. That's what I try to do, make them look like pre-existing ones. |
Author: | war_man333 [ Sun Jun 29, 2008 3:22 pm ] |
Post subject: | Re: Base Defense |
This is nice, this pack needs abit more content before I'm downloading though. Maybe you could make a bomb that spawns a sentry? ![]() |
Author: | GoreTaco [ Sun Jun 29, 2008 8:04 pm ] |
Post subject: | Re: Base Defense |
Awesome Nick! ![]() |
Author: | Voracious32 [ Sun Jun 29, 2008 10:46 pm ] |
Post subject: | Re: Base Defense |
Nice job on the alarm. I haven't checked out the mine, but it looks good. DLing now. If it could be done, I think it would be a great idea to have bombs that go off when the alarm does. That could alert you of the problem AND help deal with it. |
Author: | Mind [ Sun Jun 29, 2008 10:47 pm ] |
Post subject: | Re: Base Defense |
The alarm is very very clever. Nuce work! ![]() |
Author: | Metal Chao [ Mon Jun 30, 2008 10:45 am ] |
Post subject: | Re: Base Defense |
If you ask Grif he might tell you how to set the alarm to still work but be unselectable. I know he did that at some point. |
Author: | Grif [ Mon Jun 30, 2008 10:52 am ] |
Post subject: | Re: Base Defense |
Wouldn't trigger correctly, I'm afraid. The only alternative I can think of is making it Team = -1, but even if you found a way it'd be "triggered" by your own method. The Blender/Pyro thrusters were dead-on-arrival rockets with activated thrusters. This mod requires a live, or at least AI enabled, AHuman. |
Author: | Metal Chao [ Mon Jun 30, 2008 11:16 am ] |
Post subject: | Re: Base Defense |
Oh right. That's too bad then, it's annoying to have to skip over pinned actors that are useless to control (because they won't autofire). |
Author: | NickFury666 [ Sun Sep 14, 2008 5:19 pm ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Added a long-awaited update. A ceiling turret that can only fire straight left or right. The rounds arc down, so it's not terribly hard to kill enemies. |
Author: | GoreTaco [ Sun Sep 14, 2008 5:27 pm ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Cool! DLin' now. |
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