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[WIP] Railroad Spike Launcher v1.1 http://forums.datarealms.com/viewtopic.php?f=61&t=15233 |
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Author: | mail2345 [ Wed Jul 08, 2009 9:08 pm ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
This has emulated attachments. Numgun's just sticks to the center of the body. |
Author: | Mind [ Wed Jul 08, 2009 9:10 pm ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
This also would be much better if it had some effects ![]() Nice mod though. |
Author: | Winterous [ Thu Jul 09, 2009 2:54 am ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
Cool as! It should probably have a variable effect based upon the target's mass though. (for example, it shouldn't affect dropships) |
Author: | tezzet [ Sat Jul 18, 2009 2:08 am ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
Parabolic tragectory. I've finally found a community not entirely composed of idiots ![]() |
Author: | gulstaff [ Sat Jul 18, 2009 8:21 am ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
Dl'ed, tested, had fun. Aim for the head. Send them tumbling. Anyways, Despite a few bugs, its perfect so far. |
Author: | Seraph [ Sat Jul 18, 2009 6:31 pm ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
Stay on topic please. |
Author: | Siric [ Sat Jul 18, 2009 6:38 pm ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
1.1's Features sound pretty cool, Going to try it out. Also, The Banner on the OP still says "Railroad Spike Launcher v1.0 [beta]", Might want to fix that. |
Author: | Hildezard [ Sat Jul 18, 2009 9:53 pm ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
This was just what i was thinking nice going:) way to make it a railroad spike launcher, i pictured it being more of a crossbow kinda thing. |
Author: | Kyred [ Sun Jul 19, 2009 3:16 am ] |
Post subject: | Re: [WIP] Railroad Spike Launcher v1.1 |
Hildezard wrote: This was just what i was thinking nice going:) way to make it a railroad spike launcher, i pictured it being more of a crossbow kinda thing. ![]() |
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