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Bbl v0.11 (17:12 6/22/09)
http://forums.datarealms.com/viewtopic.php?f=61&t=15494
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Author:  TheLastBanana [ Wed Jun 24, 2009 10:31 pm ]
Post subject:  Re: Bbl v0.11 (17:12 6/22/09)

Getting an error referencing GibThis at line 40 of BurGun.lua. Not sure what is causing this but my guess is that it's targeting something that doesn't have that function.
Nice mod though. Nicely put-together and includes a lot of fun stuff. The Lua code is a bit messy, but that seems to be a problem with pretty much anyone that isn't obsessive over keeping everything documented like I am.

Author:  Mind [ Wed Jun 24, 2009 10:43 pm ]
Post subject:  Re: Bbl v0.11 (17:12 6/22/09)

And obviously, deflecting TDE's wouldn't be too hard at all. Just use like
"for item in MovabelMan.Items do if item.ClassName == TDExplosive then....."

Author:  Duh102 [ Wed Jun 24, 2009 10:55 pm ]
Post subject:  Re: Bbl v0.11 (17:12 6/22/09)

Falcon X wrote:
On topic, doe that bubble take actors to the sky and kill them?

Yes, yes it does. If you listen closely, you'll hear the "Pop!" sound over the gib sound.

TheLastBanana wrote:
BurGun.lua.

The Burblegun is my shameful frankenstein :oops:
Pretty much all of the Lua is taken directly from mail's post here. I tried to clean it up, but it broke somehow, and by that time I was so frustrated that I just copy-pasted it directly and inserted my bits.

Author:  firecrystal [ Fri Jun 26, 2009 3:38 am ]
Post subject:  Re: Bbl v0.11 (17:12 6/22/09)

This mod is awesome, and completely wrecks Maginot. Just slap two of em anywhere and watch the dummy parts rain down.

One of em even tried, somewhat successfully, to walk on the ceiling.

Attachments:
ScreenDump000.jpg [3.26 KiB]
Not downloaded yet

Author:  Boba_Fett [ Fri Jun 26, 2009 12:48 pm ]
Post subject:  Re: Bbl v0.11 (17:12 6/22/09)

Where did you get that huge ass explosion?

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