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 ISME "Bindweed" [WIP] 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: ISME "Bindweed" [WIP]
Another thing that breaks mod on a mac is .ini object that have the variable LifeTime = -1.


Tue Sep 22, 2009 12:13 pm
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REAL AMERICAN HERO
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Post Re: ISME "Bindweed" [WIP]
why the ♥♥♥♥ would you make something with a lifetime of -1

lifetime = 0 = permanent
lifetime = 1 = one sim update (not even)


Tue Sep 22, 2009 2:41 pm
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Post Re: ISME "Bindweed" [WIP]
Actually, as far as I have observed 1 is also infinite, you need a minimum of 2 before it will disappear

Actually, nvm. AEmitters are just ♥♥♥♥


Tue Sep 22, 2009 2:45 pm
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Post Re: ISME "Bindweed" [WIP]
Soon as I get home, Dl'd.
You are like Kyred. You know some lua, and you made an innovative mod that was awesome. You will go places, as he did. And is.


Tue Sep 22, 2009 4:59 pm
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Post Re: ISME "Bindweed" [WIP]
This looks amazing, downloaded.


Tue Sep 22, 2009 6:13 pm
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Joined: Thu Sep 03, 2009 4:21 pm
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Post Re: ISME "Bindweed" [WIP]
Grif wrote:
why the fudge would you make something with a lifetime of -1

lifetime = 0 = permanent
lifetime = 1 = one sim update (not even)


Well it sort of worked as permanent :???: . Anyway fixed.

Download updated. Should be mac friendly now + some minor fixes. If anyone encounters the "disappearing mode indicator" problem from now on please let me know.


Tue Sep 22, 2009 6:19 pm
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Post Re: ISME "Bindweed" [WIP]
Grif wrote:
why the ♥♥♥♥ would you make something with a lifetime of -1

lifetime = 0 = permanent
lifetime = 1 = one sim update (not even)


Or better yet, remove the whole variable if you wish the object to be permanent.
I saw this first time on the Tradestar defence TC mod contest entry and it was responsible for the mod failing to load on a mac.


Tue Sep 22, 2009 6:24 pm
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Post Re: ISME "Bindweed" [WIP]
first mods are actualy getting pretty damn impressive now days.
i have not seen a bullet sprayer for a realy long time.
now i just need to finish mine


Tue Sep 22, 2009 7:05 pm
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Post Re: ISME "Bindweed" [WIP]
This is a pretty epic mod. I'm still trying to get the hang of the whip.

On another note, is there a way to change what keys control power? My laptop scroll button isn't always recognized by some programs, ie: Cortex Command.


Tue Sep 22, 2009 8:43 pm
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Post Re: ISME "Bindweed" [WIP]
Gif-related lag. I never even made it to the download link. Trim the gifs.


Tue Sep 22, 2009 9:43 pm
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Post Re: ISME "Bindweed" [WIP]
Or stop using IE, Firefox handles it fine


Tue Sep 22, 2009 10:09 pm
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Post Re: ISME "Bindweed" [WIP]
Chrome is also really fast.

Anyhow,
Some of the gifs should be cropped, they are a bit too big.


Tue Sep 22, 2009 10:28 pm
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Post Re: ISME "Bindweed" [WIP]
Rabdsquirlz wrote:
This is a pretty epic mod. I'm still trying to get the hang of the whip.

On another note, is there a way to change what keys control power? My laptop scroll button isn't always recognized by some programs, ie: Cortex Command.


Glad you liked it. Of course there is a way to change this. Add this code in bindweed_controller.lua just after line 206 and dont forget to replace Your_key_to_Increase, Your_key_to_Decrease with your keys numbers (they are in alphabetic order a-1 b-2 and so on in case if somebody dose not know this yet)
Code:
if (UInputMan:KeyHeld(Your_key_to_Increase)==true) and (self.mode<10) and (self.Power<100) then   
   self.Power=self.Power+5;
end
if (UInputMan:KeyHeld(Your_key_to_Decrease)==true) and (self.mode<10) and (self.Power>0) then   
   self.Power=self.Power-5;
end



Flammablezombie wrote:
Gif-related lag. I never even made it to the download link. Trim the gifs.

I'll think about doing something about GIF's but for now here is a direct download link:
download/file.php?id=30253


Tue Sep 22, 2009 10:31 pm
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Post Re: ISME "Bindweed" [WIP]
This mod is amazingly awesometastic. For real. If every first mod was like this, the world would be a much better place. My only complaint is the excessively high reload time, that makes it difficult to play around with this in bigger battles.


Tue Sep 22, 2009 10:59 pm
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Post Re: ISME "Bindweed" [WIP]
Dude, this is awesome! It takes a lot of practice to use though. The whip is win! 8)


Tue Sep 22, 2009 11:39 pm
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