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District 9: Alien Armory
http://forums.datarealms.com/viewtopic.php?f=61&t=17101
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Author:  Methelina [ Tue Nov 10, 2009 11:27 pm ]
Post subject:  Re: District 9: Alien Armory

Thx for all good words! :-P
ImageI loves all of u!Image

Who wanna help me with correction of walk-path? :P Looks like i made it bad. After post reading i found this is only one thing what need to speak about it :(

madmonkey43 wrote:
the homing arc gun beam and the smoke trails for the bullets blew my mind
although i have some constructive critisism to make
the mech is a tad small compared to the prawn (the human:prawn scaling is okay)
in the D9 movie, prawns could take ridiculous amounts of damage, i saw one get shot and simply shrug it off, whearas in this mod they are as weak as normal humans
same goes with the mech, bullets were pinging off it until someone clever enough managed to shoot its weak point with a .50 calibre sniper. In this mod, basic firearms will turn the mech into walking swiss cheese in a matter of seconds
don't get me wrong, there's nothing more satisfying than arc gunning a zombie, then arc gunning its head as it falls down
9/10
(i like the movie, so +1 anyway)

edit: also can we hope for an activities.ini in the future? pl0x? :D


Image: Yeah, ok! "I shall take your position into consideration"© Baal, Lord of destruction
But i think what a mech size is good, cause if i made it bigger they will loose all mobility and abillity to get into bunkers :wink:

WIP:
Weapon balance, health points
WalkPath, if somebody helps me with it...


Marx047 wrote:
Any actors other the mechs coming soon?

Yeah, may be prawn dropship and something els... :)

Author:  Foa [ Wed Nov 11, 2009 1:45 am ]
Post subject:  Re: District 9: Alien Armory

You might need to add force strength or something that'll make the legs be able to force the dude back up.

Author:  Trebgah [ Wed Nov 11, 2009 4:07 am ]
Post subject:  Re: District 9: Alien Armory

This is awesome. I think you should make a pig for this mod. You know how the alien shoots the pig with the gravity gun?

Author:  carriontrooper [ Wed Nov 11, 2009 5:36 am ]
Post subject:  Re: District 9: Alien Armory

O hey! Awesome. DL-ing and probably fixing the walkpaths a bit... and as for target pigs, how about making bunker module'd pig carcass targets?

I have flashes of the Predator slaughterhouse scene now...

Author:  411570N3 [ Wed Nov 11, 2009 6:23 am ]
Post subject:  Re: District 9: Alien Armory

Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.

Author:  Methelina [ Wed Nov 11, 2009 6:49 am ]
Post subject:  Re: District 9: Alien Armory

411570N3 wrote:
Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.


LOL, wht a u talking about?=))) this prawn smaller then first about 1.5 times! :smile:

carriontrooper wrote:
O hey! Awesome. DL-ing and probably fixing the walkpaths a bit... and as for target pigs, how about making bunker module'd pig carcass targets?

I have flashes of the Predator slaughterhouse scene now...

Woot! Thx, can u drop me it in PM? And i implement it in patch?

Author:  carriontrooper [ Wed Nov 11, 2009 8:22 am ]
Post subject:  Re: District 9: Alien Armory

Methelina wrote:
Woot! Thx, can u drop me it in PM? And i implement it in patch?


Well, wait for a while, in addition of fixing my own mod, I suddenly have collegework to do. Maybe in a week or so.

Author:  Methelina [ Wed Nov 11, 2009 8:47 am ]
Post subject:  Re: District 9: Alien Armory

:oops: Looks like eternity awaiting, heh...

Author:  411570N3 [ Wed Nov 11, 2009 9:47 am ]
Post subject:  Re: District 9: Alien Armory

Methelina wrote:
411570N3 wrote:
Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.
LOL, wht a u talking about?=))) this prawn smaller then first about 1.5 times! :smile:
Oh right, my mistake.
You could probably have the legs extend less during walking and standing, to make it fit into bunkers, and it'd be pretty much perfect.
Anyway, from what I can see of the walkpaths, you, first, need to move the legs up by about five to ten pixels and then make it so that the legs move up by about five pixels as the foot moves forwards before moving the leg down again just as it reaches the limit of the leg length. It would help if you looked at a side view of someone walking and thought about how their foot moved as they walked.

Author:  madmonkey43 [ Sat Nov 14, 2009 3:36 am ]
Post subject:  Re: District 9: Alien Armory

Methelina wrote:
But i think what a mech size is good, cause if i made it bigger they will loose all mobility and abillity to get into bunkers :wink:


oooooh yeaaaaah
didn't think about that
also, the prawn's antennae collide with bunker roofs...
it would be fun to have an advanced gas launcher which transformed the enemy into prawns to recruit them for your cause :grin:
i cant wait for a more strengthened mech so i can go ploughing through zombies, gore exploding all around and clouds of ash erupting before me
excited :D

Author:  Methelina [ Sat Nov 14, 2009 3:15 pm ]
Post subject:  Re: District 9: Alien Armory

"Entrails and a spread of blood! That is grace of other side" ©Andy La Plague :grin: Let gore-grind on the lands of Midas :grin:

New patch for Mod coming soon=)
With better balance of weapons and other stuff, like a gibs and scars, mech armor blance etc. I have some ideas about sprey-morpher and digger tool=)

Author:  fylth [ Sun Nov 15, 2009 12:30 am ]
Post subject:  Re: District 9: Alien Armory

I eagerly await the update, I am greatly loving this mod :D

Author:  matty406 [ Sun Nov 15, 2009 1:27 am ]
Post subject:  Re: District 9: Alien Armory

Having fun with the mech Gravity gun. :grin:

Soldiers? BLAST THEM INTO A FOOKING DROPSHIP!

Author:  Disst [ Sun Nov 15, 2009 1:58 am ]
Post subject:  Re: District 9: Alien Armory

This is godly.

Thankyou, very much. I love the microwave gun.

Author:  411570N3 [ Sun Nov 15, 2009 2:18 am ]
Post subject:  Re: District 9: Alien Armory

Note to self: Don't try to use the microwave gun on dropships or rockets.

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