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thesoupiest's Combined Forces - R.I.P.
http://forums.datarealms.com/viewtopic.php?f=61&t=21421
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Author:  Natti [ Tue Feb 08, 2011 12:40 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Dummies. They are the ones still missing.
And maybe whitebots.

Author:  The Decaying Soldat [ Tue Feb 08, 2011 1:14 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

piecewise wrote:
...The pistol and carbine are rather flat and uninteresting in their sprites in general. Play wise I like it, but the machine gun and shotgun seem a little out of place with the other, more high tech weapons...

I agree on the pistol and carbine sprites. I blame the vanilla sprite for being blend, but would like to see how thesoupiest could, again, spice it up. Same goes for the effects.

The machine gun and shotgun fits okay with Trade Star I guess. TS is like a supermarket of doom, sells everything for everyone to kill each other with. That's why the vanilla smg, AK47 and the brown shotgun are also in the TS category. Just a general store selling general purposed stuff.

paleo122 wrote:
I am trying to use this on a mac, it's B24, but it doesn't work, each of the factions closes CC while it's loading up. Am I missing something here?

Could be the classic / and \ problem?

Author:  Nocifer [ Tue Feb 08, 2011 1:36 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

It is the classic \ vs. / problem.

thesoupiest, that's something I've kinda grown to love about you. Every one of these has had a single file with \ instead of /, and where it would usually irritate the hell out of me, it's somehow endearing here.

Anyway, for the other Mac user, just open the file that CC lists as the trouble, and do a replace-all with / instead of \.

Author:  paleo122 [ Tue Feb 08, 2011 1:44 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

lol ok, thank you for the help

Author:  Mr. Cake [ Tue Feb 08, 2011 3:18 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

My mind (and fingers) can't handle all this awesome in one neatly presented package! I lurves the new turret and Derelict Robot. Still not too crazy about the Lazarus Brigade with their magicy stuff.

Author:  thesoupiest [ Tue Feb 08, 2011 3:22 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Nocifer wrote:
It is the classic \ vs. / problem.

thesoupiest, that's something I've kinda grown to love about you. Every one of these has had a single file with \ instead of /, and where it would usually irritate the hell out of me, it's somehow endearing here.

Anyway, for the other Mac user, just open the file that CC lists as the trouble, and do a replace-all with / instead of \.
It will be fixed.

Author:  Clockwork [ Tue Feb 08, 2011 3:25 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Darn, this mod is plainly amazing. The sprites, the weapons, and the actors are all wonderful and beautifully done. This is by far, one of my favorite mod packages. Not only does it stay faithful to the Vanilla content, but it also expands it nicely, I'd say that the this mod fills those large gaping holes in the vanilla content and makes it much better! Overall, amazing mod and this mod will be a faithful and happy denizen of my precious CC folder. Danke, The Soupiest, for creating such a masterpiece!

Author:  alphagamer774 [ Tue Feb 08, 2011 3:30 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

HOLEE ♥♥♥♥ MAN, this is fantastic. All those mods were great by themselves, but now it's amazing. Damn, this is never leaving my CC folder.

Author:  Nocifer [ Tue Feb 08, 2011 4:10 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Aww, no more adorable corrections to be made....

Oh, yeah, one more thing: I liked these so much that I've been splicing them into their respective factions.

Author:  111herbert111 [ Tue Feb 08, 2011 5:18 am ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Nice to see you package this all up in one sweet spot.

Author:  Folks [ Tue Feb 08, 2011 8:28 pm ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

The \ / "Problem" (It's not a real Problem because it can be fixed easily) makes me ask: Why is that so?
That always one (or two) line inside a folder has a 'wrong' slash.
Anyway these mods are really creative. The Red Loki pack the most. A shovel mounted on a gun or a fireworks gun is pure genius and really funny.

Author:  thesoupiest [ Tue Feb 08, 2011 10:14 pm ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Release 2 will not feature a "slash" bug.

Author:  [Insert Name Here] [ Tue Feb 08, 2011 10:23 pm ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

What is 'Flame Hurt 1'? Did I do something horrible to my directory and delete the part where that's defined? I've had to comment out a weapon in Lazarus and Aspect because of this particle that I can't find in any Pyro .ini.

Author:  Natti [ Tue Feb 08, 2011 10:24 pm ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

Are you using B23?
Because this mod is only compatible with B24.
thesoupiest wrote:
Not compatible with B23

Author:  thesoupiest [ Tue Feb 08, 2011 10:32 pm ]
Post subject:  Re: thesoupiest's Combined Forces - Release 1 (2/6/11)

[Insert Name Here] wrote:
What is 'Flame Hurt 1'? Did I do something horrible to my directory and delete the part where that's defined? I've had to comment out a weapon in Lazarus and Aspect because of this particle that I can't find in any Pyro .ini.
It's time to upgrade. B23 is outdated.

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